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SpaceInvaders

A C# implementation of Space Invaders, built on top of Azul, an OpenGL-based game engine

Developed as a course-long project for SE456 - Architecture of Real-Time Systems

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Space Invaders Video

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A C# implementation of Space Invaders, built on top of Azul, an OpenGL-based game engine. Also experimenting with IBM Bob to refactor the C# codebase to Quarkus Java

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