fix(wire): restore dispatch read timeout from 10s to 90s - #104
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The E2E refactor in #103 replaced dispatch.ReadOne's 90s deadline (DefaultPongTimeout + 30s) with readE2E's hardcoded 10s ReadMessage deadline. The server sends pings every ~30s, so connections died before the first ping. Add readTimeout/writeTimeout fields to Client (90s/10s defaults, matching the pre-E2E dispatch values) and wire them into readE2E and writeE2E. Signed-off-by: Blasius Patrick <blasius.patrick@gmail.com>
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Summary
The E2E refactor (#103) accidentally changed the dispatch read deadline from 90 seconds to 10 seconds. The server sends pings every ~30s, so connections died before the first ping arrived.
Root cause
readE2E/writeE2Ehardcoded10*time.Secondinstead of using the configurable timeout the oldreadOneused (DefaultPongTimeout + 30s= 90s).Fix
Add
readTimeoutandwriteTimeoutfields toClient(90s/10s defaults, matching the pre-E2E dispatch values) and wire them intoreadE2EandwriteE2E.