Skip to content

blazingdrummer/BakedModpack

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

134 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

random notes

  • RiskyMod custom artificer skill gets cancelled by autosprint, would be cool if that worked
  • tweak Mithrix stage 3
  • partial metamorphosis

RiskyMod Notes

  • scaling changes might mess with ShareSuite
  • freeze now executes, should Bandit execute?
  • does Wolfo or Risky take precedence for item descriptions?
  • Acrid spawn invulnerability might conflict with Wolfo
  • Captain hidden realms change also overlaps
  • bug with triple lunar seers on client-side
  • add icons for artificer custom skills

pool shows pearl on ping (FIXED) should Bandit specials execute? Void Reaver secondary gets cancelled by sprint could disable gold elites since they aren't exactly polished talk to Fubuki about Void Reaver bug sharesuite cauldron fix breaks r/w cauldron

To-Do

Backend

  • add wiki page for DebugToolKit macros and uses
  • [CUSTOM] make printer behavior in singleplayer match ShareSuite
    • this will remove the option to print and then use Recycler on the item (or other behaviors), but will make the mechanic more consistent

UI

  • BetterUI
    • [?] could potentially reimplement item counters, would need to individually assign a value to each item
    • [?] should I attempt to remove the menu button?
    • [?] buff tooltips are hard coded, otherwise appear blank
      • WolfoQoL additional buffs do not have descriptions either
  • Pingprovements
    • does pinging a "hidden" item (ie BiggerBazaar) show different information to clients and hosts
  • WolfoQualityOfLife
    • [?] corrects a ton of the wrong descriptions and adds some missing ones; be sure to check against this when making language edits
  • [CUSTOM] find a way to apply Pingprovements colors to scanners
    • uses "game-defined tier color"
  • HuntressBuffULTIMATE
    • [HACK] hardcodes Energy Drink description incorrectly; doesn't match with BetterUI item stacking (which is also hardcoded)
      • potential solutions:
        • create a custom version that doesn't edit Energy Drink (and doesn't have a stupid name)
          • if AutoSprint has custom dependencies on this mod, that would break things
        • override the item description with a custom language mod and a soft dependency
          • might need to do this anyways with other mods that make language edits at runtime

Gameplay

  • ChensMinionRetarget
    • [CUSTOM] doesn't seem to have any effect on minion targeting at all; might be worth creating a more brute-force version like old AllyPing
  • EphemeralCoins
    • [BUG] currently breaks when loading with ProperSave; coin count is shown as 0 at all times, and profile coins are used instead

Balance

  • WolfoQualityOfLife

    • should there be 3 lunar seers?
      • doesn't result in duplicates, gives full control of next stage vs 2/3 chance, conflict still unknown
    • [?] changes many abilities to no longer disable Red Whip; should I document this on the wiki?
  • should I change eclipse levels like GeneralFixes?

  • should red-to-white cauldron only give 3 whites?

  • GestureEnigma

    • should Gesture autofire?
    • does this mod change the description accordingly?
  • RevisedShieldOSP (https://thunderstore.io/package/VarnaScelestus/Enhanced_OSP/ possible alternative)

  • other Wolfo mods

Potential Additions

Mechanics I Want To Change

  • [CUSTOM] asynchronous Aquaduct buttons
  • [CUSTOM] two question marks or duplicate item in shops
  • Gesture behavior
  • [CUSTOM] impact nades
  • [?] other behavior from HarbTweaks
  • [?] viable Tonic build
    • reduce CD?

New Content

  • Shrine of Randomization
    • could potentially use the shrine of order model with a shader applied, might be easier

Custom Event Logging

  • data
    • stage switches, stage count
    • lunar coins gained/spent
    • item gained, rarity
    • game time @ each event
    • player/monster level at stage start
  • would be ideal if data was parsable for getting averages

Survivors of the Void Changes

https://riskofrain2.fandom.com/wiki/Survivors_of_the_Void_Update

  • Eclipse is available in multiplayer
  • Void Fields
    • timer doesn't pause
    • cell vents drop a Void Potential
    • DoT scales with level and is no longer affected by damage reduction or dodge chance
      • correction: appears that the damage is actually 2.5% of current health/s
  • Acrid
    • animation cancel removed; sprint now starts next attack in the chain
      • this may have consequences with autosprint
    • jumps no longer collide with enemies, meaning you can't hit airborne stuff with them
  • Artificer
    • secondaries are no longer hold-to-charge
    • flamethrower damage-per-tick buffed
      • tooltip apparently still incorrect
      • scales the number of damage ticks with attack speed; probably affects total damage done, meaning the tooltip might never be accurate?
  • Captain
    • DIABLO can damage allies
  • Commando
    • Suppresive Fire apparently has a recast?
  • Burn Damage
    • max damage-per-tick based on max health (unchanged); however, no longer duration-based but based on a total damage pool; means higher health pools no longer take more total damage
    • ignite condition added and clarified; total damage pool is equal to 50% of the impact damage
  • chest spawns
    • "large variants of damage, healing, and utility chests"
  • cleansing pools are more common
  • lobbies remember the last played character instead of defaulting to Commando
    • could have adverse effects with custom characters
  • some item tooltips have been updated
    • interstellar desk plant 5m base radius is "still incorrect"
  • Brittle Crown refunds lost money upon using a Shrine of Blood or a self-damaging skill
  • Simulacrum
    • bugged; scavenger augment drops a lunar, not a red

Packages

 
 
 

Contributors