Add shared combat HUD/puzzle panel, class-select art, and creation wi…#27
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…zard rework Combat HUD and puzzle panel headers had drifted apart between the Convocation tutorial fight and the Guardian boss fight (different meter styling, panel-inset math, pill treatments, and missing a11y wiring). Introduces src/components/combat/ (CombatHud, Pill, PuzzlePanel/PuzzlePanelHeader, usePanelInsets) and refactors both screens onto it for a consistent design. Also brings in the class-selection sprite art packs and portrait/pose rendering split (CroppedPortrait, PoseSprite) that the new HUD relies on, plus the character creation wizard updates and asset cleanup that land alongside it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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…zard rework
Combat HUD and puzzle panel headers had drifted apart between the Convocation tutorial fight and the Guardian boss fight (different meter styling, panel-inset math, pill treatments, and missing a11y wiring). Introduces src/components/combat/ (CombatHud, Pill, PuzzlePanel/PuzzlePanelHeader, usePanelInsets) and refactors both screens onto it for a consistent design.
Also brings in the class-selection sprite art packs and portrait/pose rendering split (CroppedPortrait, PoseSprite) that the new HUD relies on, plus the character creation wizard updates and asset cleanup that land alongside it.