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Add shared combat HUD/puzzle panel, class-select art, and creation wi…#27

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blokboy merged 1 commit into
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agent/cinematic-landing
Jul 22, 2026
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Add shared combat HUD/puzzle panel, class-select art, and creation wi…#27
blokboy merged 1 commit into
mainfrom
agent/cinematic-landing

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@blokboy

@blokboy blokboy commented Jul 22, 2026

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…zard rework

Combat HUD and puzzle panel headers had drifted apart between the Convocation tutorial fight and the Guardian boss fight (different meter styling, panel-inset math, pill treatments, and missing a11y wiring). Introduces src/components/combat/ (CombatHud, Pill, PuzzlePanel/PuzzlePanelHeader, usePanelInsets) and refactors both screens onto it for a consistent design.

Also brings in the class-selection sprite art packs and portrait/pose rendering split (CroppedPortrait, PoseSprite) that the new HUD relies on, plus the character creation wizard updates and asset cleanup that land alongside it.

…zard rework

Combat HUD and puzzle panel headers had drifted apart between the
Convocation tutorial fight and the Guardian boss fight (different
meter styling, panel-inset math, pill treatments, and missing a11y
wiring). Introduces src/components/combat/ (CombatHud, Pill,
PuzzlePanel/PuzzlePanelHeader, usePanelInsets) and refactors both
screens onto it for a consistent design.

Also brings in the class-selection sprite art packs and portrait/pose
rendering split (CroppedPortrait, PoseSprite) that the new HUD relies
on, plus the character creation wizard updates and asset cleanup that
land alongside it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
@blokboy
blokboy merged commit cc451ad into main Jul 22, 2026
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Project Deployment Actions Updated (UTC)
renny Building Building Preview, Comment Jul 22, 2026 7:23pm

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