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create monochrome bitmaps using graphics foreground colour also fixes logic for working out width in bytes of monochrome bitmaps. bitmaps are assumed to have a complete number of bytes per row, and start at the top-most bit. the width given is a pixel width, and does not have to be a multiple of 8. the final byte in a row will have pixels ignored if the width is not a multiple of 8.
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create monochrome bitmaps using graphics foreground colour
also fixes logic for working out width in bytes of monochrome bitmaps. bitmaps are assumed to have a complete number of bytes per row, and start at the top-most bit. the width given is a pixel width, and does not have to be a multiple of 8. the final byte in a row will have pixels ignored if the width is not a multiple of 8.
@breakintoprogram - big apologies - I made this fix a month back, and it made it into the C8 VDP 2.1.0 release, but it completely passed me by that I had forgotten to raise a PR on Quark for it