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XBOX Developer Relations
- Redmond, Washington
- https://www.brennengreen.dev/
Highlights
Pinned Loading
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microsoft/XBOX-Godot-Sample
microsoft/XBOX-Godot-Sample PublicAn example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.
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metal-pathtracer
metal-pathtracer PublicMetal PBR path tracer with neural deferred-shading research (Apple Silicon, hardware ray tracing)
Swift
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Physically-Based-Raytracer
Physically-Based-Raytracer PublicA physically based raytracer written in C++ w/ support for Monte Carlo rendering.
C
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OpenGL-Toy-Renderer
OpenGL-Toy-Renderer PublicToy OpenGL core profile rendering engine written in C++ for the purpose of learning OpenGL and testing shaders.
C 1
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mwVoxelEngine
mwVoxelEngine PublicSmall voxel engine supporting ~16.7 million voxels, w/ a hydraulic erosion simulation approach to terrain generation
C++ 3
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