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brennengreen/README.md

✨Brennen Green (he/him)✨

Developer Relations @ XBOX

Prev. Experience:
  • Graphics Engineer @ DreamWorks Animation
  • Graphics Engineer Intern @ Blizzard Entertainment
  • Android Graphics Engineer Intern @ Twitch
  • Software Engineer Intern @ Intel Corporation

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  1. microsoft/XBOX-Godot-Sample microsoft/XBOX-Godot-Sample Public

    An example implementation binding the Microsoft GDK, XBOX Services, PlayFab and GameInput to Godot 4. Provides GDExtension and Game references for shipping on XBOX on PC.

    C++ 230 19

  2. metal-pathtracer metal-pathtracer Public

    Metal PBR path tracer with neural deferred-shading research (Apple Silicon, hardware ray tracing)

    Swift

  3. Teapot-Engine Teapot-Engine Public

    A minimal, beginner-focused, game engine.

    C++

  4. Physically-Based-Raytracer Physically-Based-Raytracer Public

    A physically based raytracer written in C++ w/ support for Monte Carlo rendering.

    C

  5. OpenGL-Toy-Renderer OpenGL-Toy-Renderer Public

    Toy OpenGL core profile rendering engine written in C++ for the purpose of learning OpenGL and testing shaders.

    C 1

  6. mwVoxelEngine mwVoxelEngine Public

    Small voxel engine supporting ~16.7 million voxels, w/ a hydraulic erosion simulation approach to terrain generation

    C++ 3