Important
- ๐ Universal GPU Architecture: 100% compatible with NVIDIA GeForce (RTX 40/30/20 & GTX 16/10), AMD Radeon (RX 7000/6000/5000 series via integrated OptiScaler FSR 3.1), and Intel Arc (A-Series via XeSS 1.3 bridge).
- ๐ฎ Multi-Game PC Fleet Scanner: 1-click automated storage scanner detecting installed titles across Steam, Xbox Game Pass, Epic Games Store, and GOG on all drives.
- ๐ Bilingual Out-of-the-Box: Launches in English by default for international users with an instant 1-click Italian switcher (
[๐ฌ๐ง EN]/[๐ฎ๐น IT]) in the header bar. - ๐ฆ Zero Setup Required: Standalone portable package with embedded .NET 8 LTS runtime, 16 DLSS models, ReShade shaders, runtime proxies, and certified hardware presets. Extract anywhere and double-click
NeuralPipelineStudio.exeorLaunch Studio.bat!
(If you downloaded the source code ZIP, Launch Studio.bat will automatically compile with .NET 8 or prompt you to download the portable ZIP above).
Neural Pipeline Studio is a standalone, universal GPU neural rendering workstation and multi-API game injection manager engineered for AAA gaming environments (Red Dead Redemption 2, Cyberpunk 2077, Grand Theft Auto V, The Witcher 3, and more).
Featuring a modern Home-First architecture, the studio automatically scans your PC storage drives to discover installed titles across Steam, Xbox Game Pass, Epic Games, and GOG, granting dedicated, isolated workstations for every title with real-time ping-pong rescaling, tensor multiplier control, hardware auto-calibration, and multi-API injection.
[ Game Engine Framebuffer ] โ โผ [ 10x Pre-Chain Iterative Ping-Pong ] โโโ (0.70x Downscale โ 1.428x Upscale Loop) โ โผ [ Stage 1 Pre-Downscale Edge Preservation ] โ โผ [ Lumenite Optical Flow Velocity Buffer ] โ โผ [ DLSS 5 Guide Feed Interposer ] โโโ (Luma, Depth & Motion Vector Agreement) โ โผ [ 1ยฐ Neural Pass: RenoDX Tensor Engine ] โโโ (30 Iterations, Native HDR 498 nits) โ โผ [ DLSS Super Resolution Reconstruction ] โโโ (900% Ultra Quality, Preset F/G) โ โผ [ 2ยฐ Neural Pass: DLSS-NR Reconstruction ] โโโ (15 Passes, 100% Synthesized Layer) โ โผ [ ReShade Post-Stack: RTAO + LSAO + SSSR + Bloom + TRAA + Motion Blur ] โ โผ [ 10x Post-Neural Output Iterative Chain ] โโโ (Dynamic Clarity & Micro-Contrast Lock) โ โผ [ Final Calibrated Display Swapchain ]
- Zero Configuration First Launch: Opens directly to the interactive PC Games Library.
- Whole-PC Storage Scanner: Automatically traverses all fixed and external storage drives (C:, D:, E:, etc.) and detects installed libraries from Steam, Xbox Game Pass, Epic Games Store, and GOG.
- Direct Folder Import: Manually target any custom directory or non-standard game installation with one click.
- Contextual Game Cards: Real-time identification of Graphics API (DirectX 12, Vulkan, DirectX 11), game engine (Rockstar RAGE, Unreal Engine 4/5, REDengine, Creation Engine, Unity), and Anti-Cheat guardrails.
- Seamlessly transition from the Home Hub to the dedicated workstation for any specific title.
- Complete isolation: tuning the pipeline for Red Dead Redemption 2 does not modify settings for Cyberpunk 2077.
- Quick action header bar: ๐ Inject, ๐งน Vanilla Restore, โถ Launch, ๐พ Save, and โฌ Back to Home.
- Instant language switching via the ๐ฎ๐น IT / ๐ฌ๐ง EN buttons in the top header bar.
- Fully localized interface, sidebar navigation, parameter inspector, hardware telemetry, status bar, and all 8 Wiki Chapters.
- Automatic persistence in studio_settings.json with fallback matching your Windows OS locale.
- Fine-tune every parameter with synchronized Sliders and Exact Editable Text Boxes:
- Downscale Compression Ratio: (e.g. 70%, 50%, 80%)
- Upscale Expansion Ratio: (e.g. 142%, 200%, 600%, 900% up to 1500%)
- Loop Cycles: (1x to 50x)
- Neural Tensor Iterations: (1 to 60 passes)
- Synthetic Blend Intensity: (0% to 500%)
- Direct selection of associated ReShade shaders (.fx), neural DLL models ( vngx_dlss.dll, vngx.dll_dlssnr.dll), and runtime addons ( enodx-dlss5.addon64, OptiScaler.dll).
- Live hardware profiling querying GPU model, dedicated VRAM, driver version, CPU, and RAM.
- 1-Click Auto-Calibration: Intelligently scales loop counts, tensor passes, and DLSS resolution multipliers while locking memory consumption to the 80-85% Sweet Spot to prevent driver-level out-of-memory crashes.
- Tailored profiles for Enthusiast (16-24 GB), High-End (10-12 GB), Mainstream (8 GB), and Entry (4-6 GB) hardware, plus non-RTX AMD/Intel fallback via OptiScaler.
- Interactive documentation covering pipeline architecture, DLSS generation comparisons (2.x through 5.0), ping-pong mathematics, VRAM telemetry, hardware matrix, and troubleshooting.
The production release is distributed as a 100% portable single-package release:
- Go to the Releases section on GitHub.
- Download NeuralPipelineStudio_v2.0_Portable.zip (~570 MB).
- Extract the archive to any location (e.g. Desktop, games folder, or USB drive).
- Launch NeuralPipelineStudio.exe.
Note: No .NET runtime installation or administrative privileges required. All dependencies, runtime proxies, shaders, and 16 DLSS models are self-contained.
NeuralPipelineStudio/ โโโ .gitattributes # Git line-ending normalization rules โโโ .gitignore # Build and archive exclusions (GitHub safe) โโโ LICENSE # MIT License โโโ README.md # Comprehensive documentation & specification โโโ RELEASE_NOTES_v2.0.md # Production release notes โโโ Directory.Build.props # Global solution properties โโโ build.ps1 # One-click automated build & package script โโโ docs/ # Architectural specifications โ โโโ ARCHITECTURE.md # Pipeline stage topology & buffer recycling โ โโโ VRAM_OPTIMIZATION.md # Mathematical breakdown of 80-85% sweet spot โ โโโ MULTI_API_GUIDE.md # PE inspection, hooking, and anti-cheat safe list โโโ presets/ # Certified hardware JSON presets โ โโโ 01_SweetSpot_82.5_RTX4070.json โ โโโ 02_Cinematic_Ultra_Quality.json โ โโโ 03_Performance_Balanced.json โ โโโ 04_Denoiser_100pct_Synth.json โ โโโ 05_Competitive_Low_Latency.json โโโ src/ โโโ NeuralPipelineStudio/ โโโ NeuralPipelineStudio.csproj โโโ App.xaml / App.xaml.cs # Global dark Fluent theme & styling โโโ MainWindow.xaml / .cs # Fluent 2 WPF interface & reactive bindings โโโ Common/ # LocalizationManager, HardwareEngine, Logger โโโ Models/ # Data contracts, API & pipeline domain models โโโ Core/ # HLSL generator, VRAM engine, ConfigSync, UniversalScanner, WikiRepository
- Windows 10 / 11 (x64)
- .NET 8.0 SDK
`powershell
git clone https://github.com/brescale/NeuralPipelineStudio.git cd NeuralPipelineStudio
dotnet build src/NeuralPipelineStudio/NeuralPipelineStudio.csproj -c Release
dotnet publish src/NeuralPipelineStudio/NeuralPipelineStudio.csproj -c Release -r win-x64 --self-contained true -p:PublishSingleFile=true -o dist/ `
โก Neural Pipeline Studio v2.0 - Universal AAA Neural Rendering Suite (PC)
========================================================================================
๐ Download Portable Release (Zero Install): https://github.com/brescale/NeuralPipelineStudio/releases/tag/v2.0-beta
Transform your PC gaming visuals with Neural Pipeline Studio โ the all-in-one neural rendering workstation and multi-API injector!
โจ KEY HIGHLIGHTS:
โข ๐ Universal GPU Compatibility: 100% compatible across NVIDIA GeForce (RTX 40/30/20 & GTX 16/10), AMD Radeon (RX 7000/6000/5000 via OptiScaler FSR 3.1), and Intel Arc (A-Series via XeSS 1.3).
โข ๐ฎ Multi-Game PC Fleet Scanner: 1-click automatic detection for Steam, Xbox Game Pass, Epic Games, and GOG titles across all storage drives.
โข ๐ Interactive Ping-Pong Rescaling: Fine-tune real-time downscale (0.70x / 70%) and neural upscale expansion (up to 1500% Super Resolution) with zero VRAM buffer overhead.
โข ๐ง Full Neural Suite: DLSS 2/3/3.5/4/5 architecture, RenoDX HDR tensor synthesis (498 nits), DLSS-NR neural denoising, and ReShade post-stack shaders (RTAO, SSSR, bloom, motion blur).
โข โก 1-Click Hardware Auto-Calibration: Automatically calculates optimal pipeline loops and locks video memory at the 82.5% sweet spot to eliminate out-of-memory driver crashes.
โข ๐ Bilingual UI: Full English interface out-of-the-box with instant 1-click Italian switcher ([๐ฌ๐ง EN] / [๐ฎ๐น IT]).
๐ป 100% Portable โ No installation required. Just extract and launch!
#PCGaming #DLSS #NVIDIA #AMDRadeon #IntelArc #ReShade #OptiScaler #GamingSetup #Modding
========================================================================================
Neural Pipeline Studio รจ una suite portabile completa per il rendering neurale avanzato nei videogiochi su PC:
- Scansione PC: Avvia l'app e clicca su ๐ Scansiona Giochi nel Tuo PC. L'app rileva tutti i titoli installati su Steam, Game Pass, Epic Games e GOG.
- Workbench Dedicato: Clicca su ๐ Configura Gioco & Pipeline su qualsiasi scheda gioco per accedere al suo studio dedicato indipendente.
- Lingua: Clicca su ๐ฎ๐น IT o ๐ฌ๐ง EN in alto a destra per cambiare lingua in qualsiasi momento.
- Auto-Calibrazione: Clicca โก Auto-Calibrate PC per ottimizzare istantaneamente la pipeline per la tua scheda grafica e bloccare il consumo VRAM all'82.5%.
- Iniezione: Clicca ๐ Inietta per installare la suite nel gioco, o ๐งน Vanilla per rimuoverla completamente in qualsiasi momento.
Neural Pipeline Studio integrates and orchestrates the outstanding work of the PC gaming and open-source modding communities. Full details in CREDITS.md:
- ReShade (Crosire & team): Core post-processing runtime and interposer hooking architecture.
- RenoDX (clshortfuse): HDR color science and neural tensor synthesis passes.
- OptiScaler (cdozdil): Universal upscaling translation layer bridging DLSS, FSR 3.1, and XeSS 1.3 across all GPUs.
- NVIDIA Corporation: DLSS 2/3/3.5/4/5 technology, Streamline framework, and DLSS-NR neural denoisers.
- PureDark: Groundbreaking DLSS and Frame Generation integration in AAA games.
- Marty McFly (Pascal Gilcher): Foundational screen-space ray tracing (RTGI) and depth motion research.
- Lumenite & ReShade FX Authors: Community shaders (RTAO, SSSR, bloom, motion blur, TRAA).
Distributed under the MIT License. See LICENSE for more details.