Here's the log file:
godot_2026-09-09_11.06.15.log
The error seems to be caused by a fragment shader? I'm sorry I'm not very familiar with any of this...
The game doesn't render at all with VirGL (might be because I have a Mali G52 MC2 gpu) and crashes at the same point with zink (which requires me to force the opengl version using MESA_GL_VERSION_OVERRIDE to start the game at all).
Here's the log file:
godot_2026-09-09_11.06.15.log
The error seems to be caused by a fragment shader? I'm sorry I'm not very familiar with any of this...
The game doesn't render at all with VirGL (might be because I have a Mali G52 MC2 gpu) and crashes at the same point with zink (which requires me to force the opengl version using MESA_GL_VERSION_OVERRIDE to start the game at all).