Skip to content

Godot 3 game (14 Minesweeper Variants) works almost perfectly until a specific point in the game where it crashes. #17

Description

@unwoundfuture

Here's the log file:

godot_2026-09-09_11.06.15.log

The error seems to be caused by a fragment shader? I'm sorry I'm not very familiar with any of this...

The game doesn't render at all with VirGL (might be because I have a Mali G52 MC2 gpu) and crashes at the same point with zink (which requires me to force the opengl version using MESA_GL_VERSION_OVERRIDE to start the game at all).

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions