fix: escape key in hint popup not counted as action; arcade mode headers#200
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fix: escape key in hint popup not counted as action; arcade mode headers#200
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fix: arcade sub-modes now display correct header title (#197) - In handle_task_keys, guard Escape key when hint panel is visible: return Message::ShowHint (toggle/dismiss) instead of falling through to ExecuteCommand("Escape"), which was incorrectly counted as a player action and granted mastery credit to the Escape key. - Add mode_title() helper in minigame renderer that matches on MiniGameMode to return the correct header string. Survival and Daily Challenge now show their own titles instead of "ARCADE MODE".
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Summary
ExecuteCommand("Escape"), incorrectly counting as a player action and degrading scores. Added a guard inhandle_task_keysthat detects Escape while the hint panel is open and returnsMessage::ShowHint(toggle/dismiss) instead.ARCADE MODEheader. Addedmode_title()helper in the minigame renderer that matches onMiniGameModeand returns the correct title for each mode.Test plan
?to open hint, pressEscapeto close — score remains unaffected, no "Mastery Up: Escape" notificationSURVIVAL MODEDAILY CHALLENGECloses #194
Closes #197