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A book teaching NES programming from scratch, published one chapter at a time on itch.io. Strategy docs, drafts, curriculum, comic notes, and project management.

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A Turtle's (Poignant) Guide to Making NES Games

From Zero to Cartridge

"I am 16 pixels wide. This is enough." — 🐢

A melancholic turtle teaches you to program the NES through weird comics, heartfelt tangents, and a book published one chapter at a time.

Inspired by: _why's (poignant) Guide to Ruby


The Book

Published on itch.io as a project "In Development." Each chapter is a devlog post. Readers follow the project and get notified when new chapters drop.


Structure

guide/
├── README.md           # This file
├── STRATEGY.md         # Identity, goals, approach
├── CURRICULUM.md       # Concepts to cover (checklist)
│
├── chapters/           # The actual content (one per week)
│   ├── 00-intro.md
│   ├── 01-...
│   └── ...
│
├── comics/             # AI-generated artwork
│   └── ...
│
└── notes/
    └── style-guide.md  # Voice, tone, turtle personality

Platforms

Platform Role
itch.io The book. Project page = table of contents. Devlogs = chapters. Playable ROM download.
GitHub Code repository. Tagged commits per chapter.

Weekly Workflow

Task Time
Write the chapter 2-3 hrs
Generate comics 1 hr
Code + testing 1-2 hrs
Edit and publish 30 min
Total 4-6 hrs

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A book teaching NES programming from scratch, published one chapter at a time on itch.io. Strategy docs, drafts, curriculum, comic notes, and project management.

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