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cedricwaltercastroson
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GeneralsGameCode
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refactor(audioevent): Remove const casts for calling AudioEventRTS::s…
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#34:
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perf(audio): Optimize fail condition order in AudioManager::addAudioE…
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bugfix(mouse): Prevent cursor capture when mouse is outside of app wi…
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#32:
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feat(movie): Implement ESC button mapping to skip Campaign, Challenge…
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refactor(network): Convert some if-else chains to switch statements (…
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refactor: Remove duplicate include directives (#1873)
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refactor: Remove double semicolons (#1810)
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tweak(specialpower): Enable special power EVA events for observed pla…
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build(cmake): Add status message for missing game install path (#1820)
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build: Use more precompiled headers to reduce build time by around 50…
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refactor: Remove superfluous include guards (#1741)
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bugfix(drawable): Fix duplicated terrain decals applied after call to…
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refactor(pathfinder): Simplify and improve readability of Pathfinder:…
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refactor(pathfinder): Simplify and improve readability of Pathfinder:…
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fix(shadow): Fix counting of W3DProjectedShadowManager::m_numDecalSha…
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bugfix(input): Fix broken single click command after right mouse doub…
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feat(client): Make opacity and shadows of build placement preview obj…
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#18:
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refactor: Remove superfluous comments from last entries in enums and …
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feat(options): Implement user options for Screen Edge Scrolling (#1538)
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#16:
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tweak(command): Allow observer to view the Hero unit of the currently…
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tweak(command): Allow observer to view the Command Center of the curr…
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#14:
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chore(string): Add strlcpy, strlcat family functions (#1477)
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refactor(input): Simplify click conditions for MSG_RAW_MOUSE_RIGHT_BU…
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bugfix(fps): Decouple camera zoom and rotation time step from render …
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#11:
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tweak(menu): Show mouse and menu immediately when shellmap is disable…
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