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MiniEngine

A small, minimal game engine written in C# using D3D12 through the Vortice.Windows bindings

Designed to be an efficient forward renderer with hybrid ray-tracing support for shadows and reflections

Depends on ImGui.NET for debug UI

Building

Uses .NET 9.0 and runs on Windows and Linux (native support through vkd3d (actually a custom fork with some fixes https://github.com/chairclr/vkd3d-proton))

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A mini engine using D3D12 with native vkd3d support

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