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E::MatchPayloadwasSelectorHandlersLocator, which was getting copied all over the selector matching vm, and infected everything with a generic type.Matches were stored in
HashSet<SelectorHandlersLocator>, but theHashSetcouldn't be iterated, because that wouldn't have a deterministic order. The solution for that was calling handlers eagerly, and passingmatch_handler: &mut dyn FnMut(MatchInfo<E::MatchPayload>), adding more args and generics.I've made
SelectorHandlersLocator3x smaller, and realized it doesn't even have to exist in the selector vm. Instead of replacingHashSet<SelectorHandlersLocator>withHashSet<usize>, I've made a basic bitset for it, which in common case (< 184 handlers) doesn't use heap allocations and has super fast union.The bitset can be iterated in a deterministic order, so I could also remove a bunch of
match_handler: &mut dyn FnMut(MatchInfo<E::MatchPayload>)early calls, and call all handlers once in a loop, which simplifies things a lot (movingmatch_handlerout of the bailout/resume machinery). ManyDefaultHasherBuilders are gone too.