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To see all available qualifiers, see our documentation.
Syntax: chance.{percentage}
chance.{percentage}
Description: {percentage}% of the time, this will be true
{percentage}
Example:
Health: #2% chance for a Slime to spawn as REALLY big Slime. - 'if target.type.Slime and chance.2': - 'targeteffect.setsize': '20'
See also: Set Size, Set Health, Entity Type
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