A basic implementation of a real-time, browser-based rock-paper-scissors game engine.
Utilising Node.js, Socket.io and a few ES6 features (e.g. Promise, generator).
This is a pet project (I wanted to tinker with real-time and fullstack Javascript). The game is fully functional, but rudimentary.
/browser/...Contains files for the client runtime./heroku/...Contains the Node.js game engine server.