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Scritchy Scratchy Cheater

A save file editor for the idle game Scritchy Scratchy.

Download the latest version

For AI notice, see last section of this README.

Preview

App UI

Features

  • Edit currencies: Money, Prestige Currency, Tokens, Souls and more
  • Edit achievements: unlock and claim any achievement
  • Edit tickets: set jackpot and super jackpot states and adjust ticket levels
  • Edit cosmetics: browse by category and equip or purchase any cosmetic item
  • Edit upgrades: edit Prestige Upgrades, normal Upgrades and Gadgets
  • Edit DLCs: enable additional DLC content to use in-game
  • Load save files: load from the default path, any custom location or via drag & drop
  • Quick reload: reload the current save file at any time during a session
  • Locate: open the current save file location directly in File Explorer
  • Create backups: create backups on the spot to prevent data loss or corruption

And many, many more features!

Build Info

Two release configurations are available:

Configuration Single File Self-Contained .NET Required
Release Yes No Yes
ReleaseNetIncluded Yes Yes No

Both configurations target win-x64.

When building from source, use the included build.bat to produce both release builds exactly as they are distributed here on GitHub.

Documentation

Further documentation is available here. More will be added in future updates (or not).

About AI usage/AI generated content

AI was used during the development of this project. The Python script in assets/ was created with GPT‑5.5 Instant, and several commit summaries were generated by an AI model (likely GitHub Copilot). These commits are marked with (AI generated). Summaries that were later edited or corrected carry the label (partially AI generated). Additionally, the .bat-script was adjusted with support from Claude Sonnet 4.6 (free version). Some XAML summaries have been generated with an external AI, not the one used in Visual Studio IDE, mostly with help of Claude Sonnet.

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Compact save editor tool for the game Scritchy Scratchy.

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