A save file editor for the idle game Scritchy Scratchy.
For AI notice, see last section of this README.
Edit currencies: Money, Prestige Currency, Tokens, Souls and moreEdit achievements: unlock and claim any achievementEdit tickets: set jackpot and super jackpot states and adjust ticket levelsEdit cosmetics: browse by category and equip or purchase any cosmetic itemEdit upgrades: edit Prestige Upgrades, normal Upgrades and GadgetsEdit DLCs: enable additional DLC content to use in-gameLoad save files: load from the default path, any custom location or via drag & dropQuick reload: reload the current save file at any time during a sessionLocate: open the current save file location directly in File ExplorerCreate backups: create backups on the spot to prevent data loss or corruption
And many, many more features!
Two release configurations are available:
| Configuration | Single File | Self-Contained | .NET Required |
|---|---|---|---|
Release |
Yes | No | Yes |
ReleaseNetIncluded |
Yes | Yes | No |
Both configurations target win-x64.
When building from source, use the included build.bat to produce both release builds exactly as they are distributed here on GitHub.
Further documentation is available here. More will be added in future updates (or not).
AI was used during the development of this project. The Python script in assets/ was created with GPT‑5.5 Instant, and several commit summaries were generated by an AI model (likely GitHub Copilot). These commits are marked with (AI generated). Summaries that were later edited or corrected carry the label (partially AI generated). Additionally, the .bat-script was adjusted with support from Claude Sonnet 4.6 (free version). Some XAML summaries have been generated with an external AI, not the one used in Visual Studio IDE, mostly with help of Claude Sonnet.
