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Trevor Richards edited this page Feb 8, 2021
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- Home
- User Guide
- Getting Started
- Modifiers and the Modifier Bucket
- Combat Tracker
- Foundry Items
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Cool Macros
- Ammunition Resource Spend Assistant
- Alternate Form
- Bad Footing Active Effect
- Clear All Active Effects
- Combat Reset
- Create and Toggle Active Effect
- Fireball Damage
- Invisibility
- Last Targeted Roll demo and margin of success
- Major Healing
- Manual Damage
- Mass Fright Check
- Melee Spell Strike Handler Template
- Missile Spell Handler Template
- Multiple Quick Contests
- Multiple Token Manoeuvre Setting
- Open/Close Helmet Visor
- Quick Combat
- Quick-Draw and Shoot
- Roll Attack and Critical Hit
- Roll Table Dialogue
- Scale Lighting
- Skill Derived Active Defence
- Spell Damage
- Spell and Power Casting Assistant
- Throwing
- Toggle Reeling or Exhausted
- Advanced Features
- Useful OTFs
- User Recommended Modules
- Animation Libraries
- Development Standards