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fix: GameOver overlay blocks click-to-focus, Enter restart dead after tab switch #49
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When the user switches tabs, the browser fires
visibilitychange(hidden) first, thenwindow blur— sopauseGameis called twice in quick succession. The second call overwriteselapsedBeforeRunwithgetElapsedMsNow(), which at that point returns the already-savedelapsedBeforeRunplus the fullperformance.now() - runStartTimedelta (still using the originalrunStartTime). This roughly doubles the recorded elapsed time before resume even starts. ThenresumeGameonly compensates for the gap since the second pause call, not the first, so the final in-game timer shows approximately 3× the actual play time.Concrete example: 5 s of play, 3 s tab-away → on return the timer reads ~15 s instead of 5 s.
The simplest fix is to make
pauseGameidempotent — skip theelapsedBeforeRunupdate if a pause is already in progress:Alternatively, guard
handleWindowBlurwithif (document.hidden) return;so it short-circuits when the tab is already hidden.