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@oznogon oznogon commented Jan 4, 2026

Adds a Fired state to missile tubes, equivalent to the Empty state, for triggering scripting events when a missile is fired. The Fired state persists for 0.1 seconds after firing a tube, or after HVLIs exit the Firing state. Also adds TubeFired0... hardware events.

Fixes #1062.

Minimal hardware.ini example:

[hardware]
device = VirtualOutputDevice
channels = 1

[channels]
FiringMissile = 1

[event]
trigger = TubeFired1
target = FiringMissile
runtime = 0.5
value = 1.0
Screencast_20260104_100120.webm

Adds a Fired state to missile tubes, equivalent to the Empty state,
for triggering scripting events when a missile is fired. The Fired
state persists for 0.1 seconds after firing a tube, or after HVLIs
exit the Firing state. Also adds TubeFired0... hardware events.
@oznogon oznogon changed the title Add MissileTubes MountPoint Fired state [#1062] Add MissileTubes MountPoint Fired state Jan 4, 2026
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trigger hardware/DMX event when missile is launched

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