[#1062] Add MissileTubes MountPoint Fired state #2684
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Adds a Fired state to missile tubes, equivalent to the Empty state, for triggering scripting events when a missile is fired. The Fired state persists for 0.1 seconds after firing a tube, or after HVLIs exit the Firing state. Also adds TubeFired0... hardware events.
Fixes #1062.
Minimal hardware.ini example:
Screencast_20260104_100120.webm