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2 changes: 1 addition & 1 deletion .github/workflows/cmake-multi-platform.yml
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ jobs:
uses: humbletim/setup-vulkan-sdk@v1.2.1
with:
vulkan-query-version: 1.4.304.1
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
vulkan-use-cache: true

- name: Setup Ninja
Expand Down
41 changes: 37 additions & 4 deletions KaguEngine/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ set_target_properties(KaguEngine PROPERTIES
add_subdirectory(extern)

# Adding Vulkan
find_package(Vulkan REQUIRED)
find_package(Vulkan COMPONENTS glslangValidator REQUIRED)
if(NOT Vulkan_FOUND)
message(FATAL_ERROR "Vulkan not found")
endif()
Expand All @@ -41,13 +41,46 @@ endif()
# Copy the assets in the build directory
set(SOURCE_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/assets)
set(DEST_ASSETS_DIR ${CMAKE_CURRENT_BINARY_DIR}/assets)
set(TEMP_ASSETS_DIR ${CMAKE_CURRENT_BINARY_DIR}/assets_tmp)
add_custom_command(
OUTPUT ${DEST_ASSETS_DIR}/.copied
COMMAND ${CMAKE_COMMAND} -E copy_directory
${SOURCE_ASSETS_DIR} ${DEST_ASSETS_DIR}
${SOURCE_ASSETS_DIR} ${TEMP_ASSETS_DIR}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${TEMP_ASSETS_DIR}/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory
${TEMP_ASSETS_DIR} ${DEST_ASSETS_DIR}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${TEMP_ASSETS_DIR}
COMMAND ${CMAKE_COMMAND} -E touch ${DEST_ASSETS_DIR}/.copied
COMMENT "Copying ${SOURCE_ASSETS_DIR} to ${DEST_ASSETS_DIR}"
COMMENT "Copying assets"
)
add_custom_target(copy_assets ALL
DEPENDS ${DEST_ASSETS_DIR}/.copied
)
)

# Compile shaders
set(SHADER_SRC_DIR ${SOURCE_ASSETS_DIR}/shaders)
set(SHADER_OUT_DIR ${DEST_ASSETS_DIR}/shaders)
file(MAKE_DIRECTORY ${SHADER_OUT_DIR})
file(GLOB_RECURSE SHADERS
${SHADER_SRC_DIR}/*.vert
${SHADER_SRC_DIR}/*.frag
)
set(SPV_SHADERS "")
foreach(SH ${SHADERS})
get_filename_component(FILENAME ${SH} NAME)
set(SPV_OUTPUT ${SHADER_OUT_DIR}/${FILENAME}.spv)

add_custom_command(
OUTPUT ${SPV_OUTPUT}
COMMAND ${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE} -V ${SH} -o ${SPV_OUTPUT}
DEPENDS ${SH}
COMMENT "Compiling shader ${FILENAME}"
)

list(APPEND SPV_SHADERS ${SPV_OUTPUT})
endforeach()
add_custom_target(compile_shaders ALL
DEPENDS ${SPV_SHADERS}
)

add_dependencies(KaguEngine copy_assets compile_shaders)