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Networking PvP

A real-time multiplayer FFA game
Platform: Windows (x64) / Engine : Unreal Engine (5.6.1)

🏷️ Tags

Unreal Engine 5.6.1 Blueprints Multiplayer Network Replication Game Development Windows Build Student Project Gaming Campus Open Source

Setup

You will need :

Then, run the following commands inside a terminal :

git clone https://github.com/dark-dylan-dev/UE_Networking_PvP
cd UE_Networking_PvP

Finally, open the UE_Networking_PvP.uproject file with Unreal Engine 5.6.1.

You should be good to go!

Building the project

Inside Unreal Engine, go to Platforms > Windows and click Package Project after choosing the correct informations for your system.

Inside the Editor, to the right of the play / pause buttons

Run the project inside the Editor

Press the Play button with the number of players in the multiplayer options (to the right of the play button, ellipsis) higher than one.

Once the game has launched:

  • Click the name field and set a name to your player then hit Enter.
  • Press the "Host Game" button on any of the clients to create a game.
  • Press the "Find Game" button on the remaining clients and choose your preferred lobby to join the earlier created game.
  • Have fun!

Project documentation

To read the project documentation, go to the documentation google docs.

License

This project is licensed under the MIT License.

Game made by Dylan Hollemaert.

About

Multiplayer FPS using Unreal Engine's replication system.

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