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Getting Started
bing edited this page Mar 18, 2026
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- Node.js 18+
- Unreal Engine 5.4–5.7 (any version with
PythonScriptPlugin) - An MCP-capable AI client (Claude Code, Claude Desktop, Cursor, etc.)
git clone https://github.com/db-lyon/ue-mcp.git
cd ue-mcp
npm install
npm run buildAdd to your MCP configuration, passing your .uproject path as an argument.
Claude Code (.mcp.json or project settings):
{
"mcpServers": {
"ue-mcp": {
"command": "node",
"args": [
"C:/path/to/ue-mcp/dist/index.js",
"C:/Users/you/UnrealProjects/MyGame/MyGame.uproject"
]
}
}
}Claude Desktop (claude_desktop_config.json):
{
"mcpServers": {
"ue-mcp": {
"command": "node",
"args": [
"C:/path/to/ue-mcp/dist/index.js",
"C:/Users/you/UnrealProjects/MyGame/MyGame.uproject"
]
}
}
}Cursor (mcp.json):
{
"mcpServers": {
"ue-mcp": {
"command": "node",
"args": [
"C:/path/to/ue-mcp/dist/index.js",
"C:/Users/you/UnrealProjects/MyGame/MyGame.uproject"
]
}
}
}On first run, the server automatically:
- Detects the engine version from
.uproject - Enables
PythonScriptPluginif needed - Copies the C++ bridge plugin to
<Project>/Plugins/UE_MCP_Bridge/ - Enables the plugin in
.uproject - Connects to the editor if it's running
After the first launch, restart the editor once so the C++ bridge plugin loads. From then on it starts automatically with the editor.
Ask the AI to run:
project(action="get_status")
You should see the server mode, project path, and editor connection status.
In the editor, open Window > Developer Tools > Output Log and filter on LogMCPBridge:
LogMCPBridge: UE-MCP Bridge server started on ws://localhost:9877
Good first commands to try:
level(action="get_outliner") — see what's in the current level
asset(action="list") — browse project assets
reflection(action="reflect_class",
className="StaticMeshActor") — understand any UE class
demo(action="step", stepIndex=1) — run the Neon Shrine demo
To point at a different .uproject at runtime:
project(action="set_project", projectPath="C:/path/to/Other.uproject")
This re-deploys the bridge and reconnects.
- Tool Reference — Full list of every tool and action
- Architecture — How the pieces fit together
- Neon Shrine Demo — Walk through a guided demo scene