A real-time memory editor for the PC version of Grand Theft Auto: San Andreas.
GTASA Center is a tool for modifying the PC version of Grand Theft Auto: San Andreas while the game is running. It functions as a memory editor, allowing for on-the-fly adjustments to various game parameters.
The project is written in Visual Basic 6 and is designed to work with game versions 1.0 and 1.01.
Core functionalities include:
- Player Stat modification (health, money, etc.)
- Vehicle Spawner
- Weapon Editor and Spawner
- In-game Time and Weather control
- Teleportation system
- Over 20 console commands for in-game use
Follow these instructions to get the tool running.
- A compatible version of Microsoft Windows (XP or later).
- Visual Basic 6 runtime libraries.
- An installed copy of Grand Theft Auto: San Andreas (v1.0 or v1.01).
- Download the latest compiled binary from the Releases page.
- Extract the archive's contents into a new folder.
- Run
GTASAConsole.exe, preferably with administrator privileges.
- Launch Grand Theft Auto: San Andreas and load a save file.
- Launch
GTASAConsole.exe. - The tool's interface can now be used to modify the game in real-time.
Warning: This tool directly manipulates game memory. It is intended for use with unmodified gta-sa.exe v1.0 or v1.01. Using it with cracked executables, script mods (SCM), or other game versions is not supported and will likely lead to game instability, crashes, or save file corruption. Use at your own risk.
Contributions to the project are welcome. Please follow the standard fork and pull request workflow.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/NewFeature) - Commit your Changes (
git commit -m 'Add some NewFeature') - Push to the Branch (
git push origin feature/NewFeature) - Open a Pull Request
Distributed under the MIT License. See the LICENSE file for more information.