fix: skip tracks Spotify refuses an audio key for instead of freezing#319
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JaragonCR wants to merge 1 commit into
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fix: skip tracks Spotify refuses an audio key for instead of freezing#319JaragonCR wants to merge 1 commit into
JaragonCR wants to merge 1 commit into
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Spotify makes a per-track, context-dependent decision on granting the legacy AES audio key. License-gated tracks are refused (AesKeyError, e.g. code 1) during ordinary playlist/transfer playback even though they play on official clients, which establish a licensed context. go-librespot only implements the legacy key path, so a refused track currently freezes the player with no way forward. Treat a refused key (audio.KeyProviderError) like restricted/unsupported media: skip forward to the first playable track. Covers all load paths — loadContext, transfer/cast (via a shared loadCurrentTrackOrSkip helper), and advanceNext — and bounds the forward walk with consecutiveUnplayableSkips (cap 50) so a fully-gated or RepeatingContext context advances to the first playable track instead of looping forever. This is a mitigation; the real fix is implementing the modern PlayPlay license flow. Tracked separately. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Spotify makes a per-track, context-dependent decision on granting the legacy AES audio key. License-gated tracks are refused (AesKeyError, e.g. code 1) during ordinary playlist/transfer playback even though they play on official clients, which establish a licensed context. go-librespot only implements the legacy key path, so a refused track currently freezes the player with no way forward.
Treat a refused key (audio.KeyProviderError) like restricted/unsupported media: skip forward to the first playable track. Covers all load paths — loadContext, transfer/cast (via a shared loadCurrentTrackOrSkip helper), and advanceNext — and bounds the forward walk with consecutiveUnplayableSkips (cap 50) so a fully-gated or RepeatingContext context advances to the first playable track instead of looping forever.
This is a mitigation; the real fix is implementing the modern PlayPlay license flow which is currently impossible due to takedowns.