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Improve active drawing latency and dirty-region rendering#260

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devmobasa merged 1 commit into
mainfrom
perf/input-to-paint-latency
Jun 30, 2026
Merged

Improve active drawing latency and dirty-region rendering#260
devmobasa merged 1 commit into
mainfrom
perf/input-to-paint-latency

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Summary

  • add env-gated input-to-paint performance logging
  • default rendering to no-vsync with a 120 FPS cap
  • reduce active path redraw work by rendering dirty tail regions
  • keep provisional cleanup bounds correct across pressure and size changes
  • preserve translucent pressure-preview alpha behavior for multi-range damage
  • update performance docs, README, config example, and configurator text

- add env-gated performance logging for input-to-paint timing
- default rendering to no-vsync with a 120 FPS cap
- reduce active path redraws to dirty tail regions
- keep provisional cleanup bounds correct for pressure/size changes
- preserve translucent pressure preview alpha semantics
- update performance docs and configurator labels
@devmobasa devmobasa merged commit 4104093 into main Jun 30, 2026
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@devmobasa devmobasa deleted the perf/input-to-paint-latency branch June 30, 2026 11:42
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