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🧹 Code Health: Refactor LaunchChecklist to use dynamic item registration#486

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dhaatrik merged 2 commits intomainfrom
code-health/launch-checklist-refactor-7277517060033229657
Apr 19, 2026
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🧹 Code Health: Refactor LaunchChecklist to use dynamic item registration#486
dhaatrik merged 2 commits intomainfrom
code-health/launch-checklist-refactor-7277517060033229657

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@dhaatrik
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🎯 What: Refactored LaunchChecklist.ts to remove hardcoded default items from its internal implementation, introducing registerItem() and clearItems() methods for dynamic configuration.
💡 Why: This improves the maintainability and readability of LaunchChecklist by removing hardcoded logic and supporting flexible, dynamic checks (resolving the "Overly Long Class" code health issue).
Verification: Verified changes via full test suite pass (pnpm test), lint (pnpm lint), and format checks. Test suites were updated to mock dynamic registration successfully.
Result: A cleaner, more modular LaunchChecklist class that can be easily customized or extended by external systems like Game.ts.


PR created automatically by Jules for task 7277517060033229657 started by @dhaatrik

Extracts the hardcoded `defaultItems` out of `LaunchChecklist.ts` and allows for dynamic item registration via `registerItem` and `clearItems` methods.

🎯 What: Refactored `LaunchChecklist.ts` to not initialize with hardcoded values. Updated `Game.ts` to register default items dynamically.
💡 Why: Improves maintainability and modularity by separating checklist implementation from the specific mission/default checklist requirements.
✅ Verification: Ran full test suite successfully after ensuring tests manually register items, and verified that UI still receives the default items from Game.ts initialization. Checked `pnpm lint` and formatting.
✨ Result: `LaunchChecklist` is no longer overly long and allows configurable checks.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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@dhaatrik dhaatrik merged commit 1c96cc4 into main Apr 19, 2026
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