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Extracts the hardcoded `defaultItems` out of `LaunchChecklist.ts` and allows for dynamic item registration via `registerItem` and `clearItems` methods. 🎯 What: Refactored `LaunchChecklist.ts` to not initialize with hardcoded values. Updated `Game.ts` to register default items dynamically. 💡 Why: Improves maintainability and modularity by separating checklist implementation from the specific mission/default checklist requirements. ✅ Verification: Ran full test suite successfully after ensuring tests manually register items, and verified that UI still receives the default items from Game.ts initialization. Checked `pnpm lint` and formatting. ✨ Result: `LaunchChecklist` is no longer overly long and allows configurable checks. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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🎯 What: Refactored
LaunchChecklist.tsto remove hardcoded default items from its internal implementation, introducingregisterItem()andclearItems()methods for dynamic configuration.💡 Why: This improves the maintainability and readability of
LaunchChecklistby removing hardcoded logic and supporting flexible, dynamic checks (resolving the "Overly Long Class" code health issue).✅ Verification: Verified changes via full test suite pass (
pnpm test), lint (pnpm lint), and format checks. Test suites were updated to mock dynamic registration successfully.✨ Result: A cleaner, more modular
LaunchChecklistclass that can be easily customized or extended by external systems likeGame.ts.PR created automatically by Jules for task 7277517060033229657 started by @dhaatrik