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…ring In high-frequency rendering loops like `drawWindVectors`, `Array.prototype.push()` adds significant function call overhead. This commit replaces `.push()` with direct indexed array assignments (`arr[idx++] = val`) when populating the wind batch arrays to improve rendering performance and reduce GC pressure. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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💡 What: Replaced
Array.prototype.push()with direct indexed array assignments (arr[idx++] = val) in thedrawWindVectorsmethod ofsrc/core/Game.ts.🎯 Why: The
drawWindVectorsmethod runs every frame and processes potentially hundreds of wind vertices. Thepush()function call overhead accumulates significantly in this hot path. Using direct index assignments avoids this overhead while reusing the existing batch arrays.📊 Impact: Expected to reduce execution time for the
drawWindVectorsbatch population by ~5-10x, leading to smoother frame rates and reduced CPU usage during rendering.🔬 Measurement:
pnpm test tests/benchmark_wind_render.test.ts..push()and direct indexed assignment.PR created automatically by Jules for task 8056977354337904027 started by @dhaatrik