This is a successor of IAmNotASpy and PoueT's model tool.
- You need .net 10 to run this
- Supports Export for Payday the Heist, Payday 2 Legacy, Payday 2, Raid WW II Legacy, Raid WW II U20
Both the importer and exporter treat the material name Material: Default Material specially: it becomes no
material on export, and a lack of material on import is replaced with that. Otherwise, the exporter creates
a dummy material for each material name in the Diesel model. The importer doesn't care about the precise
definition of materials, only their names.
Because GLTF dictates a 1m scale, and Payday 2 uses a 1cm scale, the exporter accounts for this (this does have the downside that if you're importing into Blender bones and empties are drawn much too big).
| Data | GLTF In | GLTF Out |
|---|---|---|
| Triangles | ✓ | ✓ |
| UV channels | ✓ | ✓ |
| Vertex colors | ✓ | ✓ |
| Vertex weights | ✓ | ✓ |
| Material slots | ✓ | ✓ |
| Object hierarchy | ✓ | ✓ |
| Bones | ✓ | ✓ |
| Skinning | ✓ | ✓ |
| Collision | ✓ | ✓ |
| Object Parents | ✓ | ✓ |
Diesel very rarely stores actual names of things if it can store a hash of the name instead, so a list of names is needed. It can be downloaded in the hashlist tab.
This program is Free Software under the terms of the GNU General Public Licence, version 3. A copy of this licence is distributed with the program's source files.