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refactor(transport): SSOT phase 3 — clean reconnect #440
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -23,7 +23,6 @@ export interface SseConnectionConfig { | |
| fetch: (url: string, init?: RequestInit) => Promise<Response>; | ||
| /** Factory for EventSource — allows injection for testing. */ | ||
| createEventSource?: (url: string) => EventSource; | ||
| reconnectDelayMs?: number; | ||
| /** URL for the sendBeacon suspend fallback. */ | ||
| suspendUrl?: string; | ||
| } | ||
|
|
@@ -38,7 +37,8 @@ export class SseConnection implements ChatConnection { | |
| private listener: ConnectionListener | null = null; | ||
| private seqBySession = new Map<string, number>(); | ||
| private pendingSends: Array<{ endpoint: string; body: Record<string, unknown> }> = []; | ||
| private reconnectTimer: ReturnType<typeof setTimeout> | null = null; | ||
| /** Sessions that need a reconnect POST — set when reconnect fails, retried on next welcome. */ | ||
| private _pendingReconnectSessions: Array<{ sessionId: string; lastSeq: number }> | null = null; | ||
| private boundOnVisibility: (() => void) | null = null; | ||
| private boundOnPageShow: ((e: PageTransitionEvent) => void) | null = null; | ||
| private boundOnPageHide: (() => void) | null = null; | ||
|
|
@@ -47,7 +47,6 @@ export class SseConnection implements ChatConnection { | |
| constructor(config: SseConnectionConfig) { | ||
| this.config = { | ||
| createEventSource: (url: string) => new EventSource(url), | ||
| reconnectDelayMs: 500, | ||
| suspendUrl: '', | ||
| ...config, | ||
| }; | ||
|
|
@@ -60,15 +59,12 @@ export class SseConnection implements ChatConnection { | |
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||
| disconnect(): void { | ||
|
Owner
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🟡 bugs: |
||
| this.removeBrowserListeners(); | ||
| if (this.reconnectTimer) { | ||
| clearTimeout(this.reconnectTimer); | ||
| this.reconnectTimer = null; | ||
| } | ||
| if (this.es) { | ||
| this.es.close(); | ||
| this.es = null; | ||
| } | ||
| this._connected = false; | ||
| this._pendingReconnectSessions = null; | ||
| } | ||
|
|
||
| /** | ||
|
|
@@ -88,12 +84,12 @@ export class SseConnection implements ChatConnection { | |
| if (!endpoint) return false; | ||
|
|
||
| if (this._connected && this._connectionId) { | ||
| this.doPost(endpoint, msg); | ||
| this.doPost(endpoint, msg).catch(() => {}); | ||
|
Owner
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🔵 style: Bare |
||
| return true; | ||
| } | ||
|
|
||
| // Queue if reconnecting | ||
| if (this.reconnectTimer || this.es) { | ||
| // Queue if EventSource exists (reconnecting) | ||
| if (this.es) { | ||
| if (this.pendingSends.length >= MAX_PENDING_SENDS) { | ||
| this.pendingSends.shift(); | ||
| } | ||
|
|
@@ -150,7 +146,7 @@ export class SseConnection implements ChatConnection { | |
|
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||
| // Try POST first | ||
| if (this._connected && this._connectionId) { | ||
| this.doPost('suspend', { type: 'session_suspend', sessions }); | ||
| this.doPost('suspend', { type: 'session_suspend', sessions }).catch(() => {}); | ||
| return; | ||
| } | ||
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|
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@@ -175,7 +171,6 @@ export class SseConnection implements ChatConnection { | |
| */ | ||
| checkAndReconnect(force = false): void { | ||
| if (!force && this._connected) return; | ||
| if (this.reconnectTimer) return; | ||
| if (this.es) { | ||
| this.es.close(); | ||
| this.es = null; | ||
|
|
@@ -193,11 +188,6 @@ export class SseConnection implements ChatConnection { | |
| private doConnect(): void { | ||
| if (this.es) return; | ||
|
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||
| if (this.reconnectTimer) { | ||
| clearTimeout(this.reconnectTimer); | ||
| this.reconnectTimer = null; | ||
| } | ||
|
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||
| // Always use the base URL — reconnect sessions are sent via POST in the | ||
| // welcome handler. This avoids the bug where EventSource auto-reconnect | ||
| // reuses the original URL (missing ?sessions=), and eliminates double | ||
|
|
@@ -217,13 +207,38 @@ export class SseConnection implements ChatConnection { | |
| } | ||
| this._connectionId = msg.connectionId as string; | ||
|
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||
| // _connected deferred until doReconnectPost succeeds — prevents | ||
| // external send() from bypassing the pending queue mid-reconnect. | ||
| // Capture both connectionId and ES instance for the staleness guard. | ||
| const welcomeConnectionId = this._connectionId; | ||
| const welcomeEs = this.es; | ||
| if (this._isReconnect && this.seqBySession.size > 0) { | ||
| this.doReconnectPost(welcomeConnectionId, welcomeEs); | ||
| // Fire reconnect POST if reconnecting with sessions, or retry a | ||
| // previously failed reconnect. handleSendV2 handles ownership on first | ||
| // message, and replayed events arrive via SSE regardless. | ||
| // Filter pending retries against current seqBySession — sessions may | ||
| // have been cleared (clearSession) since the retry was queued. | ||
| // Refresh lastSeq from current map — SSE events may have advanced it | ||
| // since the original failure, avoiding unnecessary replay. | ||
| const sessions = this.getReconnectSessions(); | ||
| if (sessions) { | ||
| this._pendingReconnectSessions = sessions; | ||
| // Capture connectionId to detect stale callbacks — if a new welcome | ||
| // arrives while this POST is in-flight, the callback should no-op | ||
| // to avoid double-flushing pending sends. | ||
| const postConnectionId = this._connectionId; | ||
| // Don't mark connected until POST succeeds — prevents send() from | ||
| // bypassing the pending queue and arriving before cursor setup. | ||
| this.doPost('reconnect', { type: 'reconnect', sessions }).then( | ||
|
Owner
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🟡 unsafe_assumptions: The reconnect POST's |
||
| () => { | ||
| if (this._connectionId !== postConnectionId) return; // stale callback | ||
| this._pendingReconnectSessions = null; | ||
| this._connected = true; | ||
| this.flushPendingSends(); | ||
| this.listener?.({ type: '_open' }); | ||
| }, | ||
| () => { | ||
| if (this._connectionId !== postConnectionId) return; // stale callback | ||
| // doPost already logs the warning. Keep _pendingReconnectSessions | ||
| // so the next EventSource reconnect retries automatically. | ||
| // Don't flush — server hasn't set up cursor/replay. Don't mark | ||
| // connected — sends stay queued until next successful reconnect. | ||
| }, | ||
| ); | ||
| } else { | ||
| this._connected = true; | ||
| this.flushPendingSends(); | ||
|
|
@@ -262,80 +277,30 @@ export class SseConnection implements ChatConnection { | |
| // but we wait for the 'welcome' event before marking as connected. | ||
| } | ||
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||
| /** | ||
| * Send the reconnect POST and only mark connected on success. | ||
| * | ||
| * On failure the client stays disconnected — the next EventSource | ||
| * auto-reconnect will trigger a fresh welcome + retry. This prevents | ||
| * flushing pending sends into the void when the server never ran | ||
| * handleReconnect (no watch, no reattach, no replay). | ||
| */ | ||
| private async doReconnectPost( | ||
| welcomeConnectionId: string, | ||
| welcomeEs: EventSource | null, | ||
| ): Promise<void> { | ||
| try { | ||
| const res = await this.config.fetch(`${this.config.baseUrl}/api/chat/reconnect`, { | ||
| method: 'POST', | ||
| headers: { | ||
| 'Content-Type': 'application/json', | ||
| 'X-Connection-ID': welcomeConnectionId, | ||
| }, | ||
| body: JSON.stringify({ | ||
| type: 'reconnect', | ||
| sessions: Array.from(this.seqBySession.entries()).map(([sessionId, lastSeq]) => ({ | ||
| sessionId, | ||
| lastSeq, | ||
| })), | ||
| }), | ||
| }); | ||
|
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||
| // Guard: bail if disconnect() was called, a newer welcome arrived, | ||
| // or checkAndReconnect replaced the EventSource while in-flight. | ||
| if (!this.es || this.es !== welcomeEs || this._connectionId !== welcomeConnectionId) return; | ||
|
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||
| if (res.ok) { | ||
| this._connected = true; | ||
| this.flushPendingSends(); | ||
| this.listener?.({ type: '_open' }); | ||
| } else { | ||
| console.warn('[SseConnection] reconnect POST returned', res.status); | ||
| this.scheduleReconnect(); | ||
| } | ||
| } catch (err) { | ||
| if (!this.es || this.es !== welcomeEs || this._connectionId !== welcomeConnectionId) return; | ||
| console.warn('[SseConnection] reconnect POST failed', err); | ||
| this.scheduleReconnect(); | ||
| } | ||
| } | ||
|
|
||
| /** Tear down and reconnect after a delay to avoid tight retry loops. */ | ||
| private scheduleReconnect(): void { | ||
| if (this.reconnectTimer) return; | ||
| if (this.es) { | ||
| this.es.close(); | ||
| this.es = null; | ||
| } | ||
| this.reconnectTimer = setTimeout(() => { | ||
| this.reconnectTimer = null; | ||
| this.doConnect(); | ||
| }, this.config.reconnectDelayMs); | ||
| } | ||
|
|
||
| private async doPost(endpoint: string, body: Record<string, unknown>): Promise<void> { | ||
|
Owner
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🔴 bugs: |
||
| if (!this._connectionId) return; | ||
| if (!this._connectionId) { | ||
| throw new Error('doPost called without connectionId'); | ||
| } | ||
| try { | ||
| await this.config.fetch(`${this.config.baseUrl}/api/chat/${endpoint}`, { | ||
| const res = await this.config.fetch(`${this.config.baseUrl}/api/chat/${endpoint}`, { | ||
| method: 'POST', | ||
| headers: { | ||
| 'Content-Type': 'application/json', | ||
| 'X-Connection-ID': this._connectionId, | ||
| }, | ||
| body: JSON.stringify(body), | ||
| }); | ||
| } catch { | ||
| if (!res.ok) { | ||
| throw new Error(`HTTP ${res.status}`); | ||
| } | ||
| } catch (err) { | ||
| // POST failures are non-fatal — the server may be temporarily | ||
| // unreachable. The SSE stream will reconnect and replay missed events. | ||
| // unreachable. SSE EventSource auto-reconnects and replays missed events | ||
| // from the EventStore. However, a failed reconnect POST means the server | ||
| // won't reset the cursor or re-send boot context until the next | ||
| // reconnect cycle. Client-side seq dedup prevents duplicate delivery. | ||
| console.warn(`[mitzo] ${endpoint} POST failed:`, err instanceof Error ? err.message : err); | ||
| throw err; | ||
| } | ||
| } | ||
|
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@@ -344,7 +309,7 @@ export class SseConnection implements ChatConnection { | |
| const toFlush = this.pendingSends; | ||
| this.pendingSends = []; | ||
| for (const { endpoint, body } of toFlush) { | ||
| this.doPost(endpoint, body); | ||
| this.doPost(endpoint, body).catch(() => {}); | ||
| } | ||
| } | ||
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@@ -381,6 +346,30 @@ export class SseConnection implements ChatConnection { | |
| } | ||
| } | ||
|
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| /** | ||
| * Build the session list for a reconnect POST. | ||
| * | ||
| * Priority: (1) pending retry sessions (filtered against current seqBySession, | ||
| * with refreshed lastSeq), (2) all tracked sessions if this is a reconnect. | ||
| * Returns null when there's nothing to reconnect. | ||
| */ | ||
| private getReconnectSessions(): Array<{ sessionId: string; lastSeq: number }> | null { | ||
| const pending = this._pendingReconnectSessions | ||
| ?.filter((s) => this.seqBySession.has(s.sessionId)) | ||
| .map((s) => ({ ...s, lastSeq: this.seqBySession.get(s.sessionId)! })); | ||
|
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| if (pending && pending.length > 0) return pending; | ||
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| if (this._isReconnect && this.seqBySession.size > 0) { | ||
| return Array.from(this.seqBySession.entries()).map(([sessionId, lastSeq]) => ({ | ||
| sessionId, | ||
| lastSeq, | ||
| })); | ||
| } | ||
|
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| return null; | ||
| } | ||
|
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| // ─── Browser lifecycle ───────────────────────────────────────────────────── | ||
|
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||
| private addBrowserListeners(): void { | ||
|
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||
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Choose a reason for hiding this comment
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🟡 bugs:
disconnect()does not clear_pendingReconnectSessions. If a reconnect POST failed (setting_pendingReconnectSessions), then the user disconnects and later reconnects, the stale sessions array will be retried on the next welcome — even if those sessions no longer exist locally (cleared viaclearSession). Addthis._pendingReconnectSessions = null;indisconnect().[fixable]