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Wrong tiling of shader height map texture #1

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@D-Niermann

Hi, I hope you see this.

I noticed that the tiling of the height map textures is off. If I implement other shaders or play around with yours to make it more visible it looks very strange because the textures are somehow mirrored every 2nd Vertex. Can you fix this or explain to me why this happens.

I think your shader is correct, because it looks good on spheres and planes, so you mesh generation should be the wrong part.
(kannst auch auf deutsch schreiben)

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