yoenet is a high-level game networking library built upon enet, drawing inspiration from yojimbo's serialization and architectural design.
yojimbo's design is clean and well-suited for fast-paced shooters; however, it did not fully align with our requirements. Furthermore, rewriting our entire codebase was not a viable option.
The library maintains a similar syntax to Yojimbo while leveraging ENet underneath to provide a scalable and robust networking solution suitable for extensive multiplayer environments.