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2 changes: 1 addition & 1 deletion configure.py
Original file line number Diff line number Diff line change
Expand Up @@ -1208,7 +1208,7 @@ def MatchingFor(*versions):
Object(NonMatching, "Pack/RPSystem/RPSysSceneCreator.cpp"),
Object(Matching, "Pack/RPSystem/RPSysScene.cpp"),
Object(Matching, "Pack/RPSystem/RPSysRenderMode.cpp"),
Object(NonMatching, "Pack/RPSystem/RPSysSceneMgr.cpp"),
Object(Matching, "Pack/RPSystem/RPSysSceneMgr.cpp"),
Object(Matching, "Pack/RPSystem/RPSysProjectLocal.cpp"),
Object(Matching, "Pack/RPSystem/RPSysGameConfig.cpp"),
Object(NonMatching, "Pack/RPSystem/RPSysTagParms.cpp"),
Expand Down
2 changes: 1 addition & 1 deletion src/Pack/RPSystem/RPSysSceneCreator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@ bool RPSysSceneCreator::changeSceneAfterFade(s32 id, bool reconfigure) {
bool success = false;

if (RP_GET_INSTANCE(RPSysSceneMgr)->isTaskFinished()) {
s32 current = RP_GET_INSTANCE(RPSysSceneMgr)->getCurrentSceneID();
int current = RP_GET_INSTANCE(RPSysSceneMgr)->getCurrentSceneID();

if (reconfigure) {
id = current;
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4 changes: 2 additions & 2 deletions src/Pack/RPSystem/RPSysSceneMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -164,7 +164,7 @@ bool RPSysSceneMgr::changeNextSceneAfterFade(s32 id, bool reconfigure) {
EMethod method = Default;

if (getCurrentSceneRP() != NULL) {
s32 current = getCurrentSceneRP()->getSceneID();
int current = getCurrentSceneRP()->getSceneID();

// Parent scene's exit type takes priority over the new create type
RPSysSceneCreator::EExitType exitType =
Expand Down Expand Up @@ -486,7 +486,7 @@ void RPSysSceneMgr::updateState() {
} else if (mState == EState_ReturnToMenu ||
mState == EState_Shutdown) {

setSceneFadeColor(DEFAULT_FADE_COLOR);
setFadeColor(DEFAULT_FADE_COLOR);

RP_GET_INSTANCE(RPSndAudioMgr)
->shutdownSystem(DEFAULT_FADE_FRAME);
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