#A Base to Build From!
Comes with most basic requirements for a mod.
This is simply a base for people to build from and includes no content, aside from a few example recipes.
My hope is that it is simple to understand and easy to use.
##Development Setup
- Fork this project to your own Github repository and clone it to your desktop.
- Navigate to the directory you cloned to. Open a command window there and run
gradlew [setupDevWorkspace|setupDecompWorkspace] [eclipse|idea]. - This process will setup Forge and your workspace.
- Open the project in your IDE of choice.
- Set
../src/api/javaas a source directory.
Setup video by LexManos. For more information, refer to the Forge Forums.
I do not require any credit for this. I wrote it primarily for myself to use in my own mods and there's literally no reason for it to not be public.
##Suggestions or Feedback?
Join my channel (#TehNut) on Espernet and discuss there.
##FAQ:
-
Oh no! I found a bug/leak with it! D:
Please feel free to make a PR with a fix or open an issue on GitHub.
-
Can you include X feature?
Possibly. I don't want to do all the work for modders, and I don't want this to become a coremod/dependency.
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Why should I use this?
I feel it saves time for beginning modders so they don't have to rewrite everything whenever they start a new project. If you don't feel it's useful, don't use it. Simple as that.
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Can you port to Minecraft 1.X.X?
Sure, why not. However, most of this will work in all versions. One large exception being the config GUI.
-
Who the heck are you?
I am the developer of:
- Redstone Armory
- ResourcefulCrops
- Electro-Magic Tools
- Test Pack Please Ignore
##Additional Tips: