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EDIA EYE Quest

Eye tracking support for the Meta headsets with eye tracking (Quest Pro, not tested for other headsets) to provide eye tracking data in the context of the EDIA Toolbox.

Features

Provides eye tracking data from a Quest Pro headset per eye (left, right, center)* at the device's native sampling frequency (30Hz). Samples are provided in the Unity Update() via the interface of the EDIA Eye package. The package here "only" solves the parsing into the EDIA Eye compatible format.

Caution

* Right and left eye data in the Quest Pro clearly are dependent and surely do not reflect raw single-eye tracking.

Disclaimer

We have developped and tested this module using Unity v2022.13 and Meta XR Core SDK 72.0. As the move to Unity 6 and every new major version of Meta's SDK bring about severe changes, there might be compatibility issues with more recent versions. We are thankful for feedback (ideally in the form of issues) or support in implementing fixes.

Installation

You need:

  1. Meta XR Core SDK 72.x+
  2. The EDIA Core package.
  3. The EDIA Eye package.

Tip

The recommended way to install this package is using the EDIA installer ( download, README). It will also directly install the required version of the Meta SDK (v72.0). When you already have the Meta SDK installed (with another version), this might create issues.

For more detailled instructions on the "manual" installation please check out our documentation of the EDIA Eye Quest module.

Scene setup

Follow the instructions on how to set up your scene as described in the EDIA Eye package, or have a look at our online documentation EDIA Toolbox.

Questions or problems?

Please reach out to us. You find contact info on the central repo of the EDIA Toolbox or via the EDIA Toolbox website.

Citation

If you are using this repository for your research or other public work, please cite the EDIA Toolbox.

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EDIA: Eye tracking support for Meta Quest Pro

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