add auto package exporter#16
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Pull request overview
Adds an Editor-side automation to keep the distributable EdiaInstaller.unitypackage in sync by re-exporting it whenever Assets/Editor/EdiaInstaller.cs changes, addressing Issue #5 (avoiding manual packaging).
Changes:
- Added an
AssetPostprocessor(AutoPackageExporter) that detects changes toEdiaInstaller.csand schedules an export after compilation/import finishes. - Exports the updated package to
Packages/EdiaInstaller.unitypackage(matching the repo’s documented/release workflow location).
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 3 comments.
| File | Description |
|---|---|
| Assets/Editor/AutoPackageExporter.cs | New editor automation that schedules and performs AssetDatabase.ExportPackage when EdiaInstaller.cs is reimported. |
| Assets/Editor/AutoPackageExporter.cs.meta | Unity meta file for the new editor script. |
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add Editor script which on changes in the EdiaInstaller file automatically exports the updated unitypackage to
Packages/EdiaInstaller.unitypackage.fixes #5