Terrain#12
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Trying to debug the problem where trees end up below the terrain. This placement file puts seeds all along the outside edges
An event file for testing the increase in water levels. 5m increase every 5 years
Code clean up. Deleted a long unused, commented out code block. Commented out old, unused code. Left in place for now in case something comes up and it's actually needed
•Changed the "experimental distance from mother" cause of death to "Janzen mortality" •reworked the submersion mortality. If a tree is completely submerged, it dies. If a tree is factionally submerged (defined in the world prefs yml as 'maxSubmerged'), it dies.
Some converters don't see solid elements in dxf of actual 3d objects, so I replaced all of them with 3dface elements. New 3dface primitive: cube. Also put in place code to replace dxfwrite with ezdxf, but I want to hold off on that until the current project based on terrain is complete
bug when starting seed is not provided as a file
Unexpected float where should be an int
There was a silently failing bug with ffmpeg. Included a print statement to check things
included a conda environment file
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Maybe this?