Provides another avenue to get resources, seeds, insect eggs, survivors, SciencePoints and Currency.
- Read the guide at my ellacharmed.wordpress.com blog page.
- Event would remain visible for 480sec and random chance of it occuring again after cooldown of 9600sec.
- The attempt to set global resource like water, energy
and SciencePointsis still unsuccessful. - The initial DaysPassed trigger removed, as update 9 introduces Game Phases.
- Triggering event is to build the Medical Tent. The number of game days and game phases is not taken into account.
- A positive outcome is the chance of getting some combination of resources, seeds and/or insect eggs, between 1-12 Survivors.
- A negative outcome is one (or more) colonist(s) get injured, and/or some resources might be removed.
- Using an outdated mod may prevent this mod from trigerring.
- for bug reports or questions, please post in [mod]an Events mod: Windfall thread on the Paradox Surviving The Aftermath forums
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- Ella's version of the Fish Factory. Fixed some text in Localization and Events. Changed icon.
- download from github
- How to install and use Mods in Surviving the Aftermath guide via ellacharmed's Wordpress blog

