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Godot Terrain Generator

Made by Acerola, Altered by Eber

Implements simple perlin noise based fractional brownian motion as a Godot compositor effect for use as a base or reference in my event Dirt Jam.

Modifications List:

  • Importable Shader Files;
  • Fog:
  • Specular Highlights:
    • The lighting model used was Blinn-Phong for a better approximation of lighting, based on learnopengl's chapter about it, available on: Advanced Lighting. alt text

TODO: detail how the items are made

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My spin on Acerola's Godot terrain generation

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