Made by Acerola, Altered by Eber
Implements simple perlin noise based fractional brownian motion as a Godot compositor effect for use as a base or reference in my event Dirt Jam.
- Importable Shader Files;
- Fog:
- All the fog applied here were done on the Fragment Shader and come from OGLDEV's videos on the Topic, which in turn were based on the book ShaderX2 Introductions & Tutorials With DirectX 9;
- Linear Fog:

- Exponential Fog:

- Exponential Squared Fog:

- Layered Fog:

- Specular Highlights:
- The lighting model used was Blinn-Phong for a better approximation of lighting, based on learnopengl's chapter about it, available on: Advanced Lighting.

- The lighting model used was Blinn-Phong for a better approximation of lighting, based on learnopengl's chapter about it, available on: Advanced Lighting.