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fl-base-pack

Community content for Fighters Legacy — a free, open-licensed collection of aircraft, terrain, missions, audio, and AI scripts playable with no proprietary content required.

All assets are licensed under CC-BY 4.0. Contributions require a DCO sign-off.


Asset categories

Directory Contents
aircraft/ glTF 2.0 models + TOML flight data
terrain/ Heightmaps + surface class definitions
missions/ YAML mission files
audio/sfx/ CC0 OGG sound effects (procedurally synthesised, tools/sfxgen)
audio/radio/ Radio voice lines — synthesised speech, see below
audio/music/ Music tracks + data/playlist.tomlgenerated audio, see below
ai/ Lua 5.4 AI behaviour scripts

Installation

Automatic (recommended): On first run, the Fighters Legacy engine offers to download and install fl-base-pack automatically.

Manual: Download the latest release archive from the Releases page and extract it into your mods/ directory so the result is mods/fl-base-pack/manifest.toml.

New to the game? The engine's installation guide covers system requirements and first run.


Building audio

Audio sfx (.ogg) and terrain assets need no build step — they are used directly by the engine.

Music tracks are stored as MIDI source files alongside a FluidSynth render script:

# Linux / macOS
bash audio/music/<name>-render.sh

# Windows — use WSL or Git Bash

The rendered .ogg output is committed alongside the source .mid and render script.


Contributing

See CONTRIBUTING.md for asset submission workflow, naming conventions, licensing requirements, and review criteria.


License

All assets in this repository are licensed under Creative Commons Attribution 4.0 International (CC-BY 4.0) unless an individual asset carries a <filename>.license sidecar declaring CC0-1.0, or is covered by a path rule in REUSE.toml — as the generated audio in audio/radio/ and audio/music/ is, at CC0-1.0.

Generated audio — what it is, and where it stops

Two things in this pack are model-generated, and nothing else is.

  • The 42 radio voice lines in audio/radio/ are synthesised speech, not recorded actors — produced locally by piper, an open-weight text-to-speech model, from the script and pinned models in audio/radio/SOURCES.md.
  • The six music tracks in audio/music/ are generated, not recorded performances — produced locally with ACE-Step 1.5, an open-weight text-to-music model, from the prompts and seeds in audio/music/SOURCES.md.

Both are regenerable by anyone from what is recorded in this repository, and both are CC0 rather than the pack's CC-BY-4.0, because a generated work carries no copyright to assert.

Everything else is authored: the aircraft come from parametric mesh builders, the sound effects from a procedural synthesis script, and the missions, flight models and mission prose are written. The engine's AI content policy (decision record 2026-08-17) permits generated audio in a shipped pack under four conditions, and continues to rule out generated art, campaigns and story prose. This section exists because one of those conditions is that players are told in the product, rather than in a pull request they will never read.

The fl-base-pack name and the Fighters Legacy project are not affiliated with any commercial flight simulation product.

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Community content for Fighters Legacy — CC-BY 4.0 aircraft, terrain, missions, audio, and AI scripts

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