Add missing texture usage entry#46
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The SDL_GPUTextureUsageFlags enum appears to be missing:
#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE (1u << 6) /**< Texture supports reads and writes in the same compute shader. This is NOT equivalent to READ | WRITE. */
This pr adds it to SDL3.Core.cs, SDL3.Legacy.cs and UserProvidedData.cs