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Releases: freema/pixelforge-mcp

v0.2.0

21 Mar 19:29

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Smart backgrounds, forge_tileset, forge_item_kit, template-guided animations. Full changelog: v0.1.1...v0.2.0

v0.1.1

08 Mar 11:06

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Fix publish workflow — triggers only on GitHub release, no more duplicate runs.

v0.1.0

08 Mar 09:44
62e80db

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pixelforge-mcp v0.1.0

First release — MCP server for pixel art game asset generation via Google Gemini.

Tools

  • forge_sprite — generate single sprites with auto post-processing
  • forge_animation — generate animation frame sheets, auto-split into PNGs
  • forge_background — generate full game backgrounds
  • forge_thumbnail — generate game thumbnails/screenshots
  • process_sprite — post-process existing PNGs (crop, bg removal, sheet splitting)
  • optimize_sprite — downscale AI images to true pixel art resolution

Features

  • 5 style presets: neon, retro, gameboy, snes, clean
  • 4 Gemini models supported (nano-banana, flash, pro, 2.5)
  • Pure PNG pipeline — zero native dependencies
  • Reference image matching for visual consistency
  • Smart prompt engineering with pixel art best practices

Installation

claude mcp add pixelforge npx pixelforge-mcp@latest --env GEMINI_API_KEY=your-key