Implement Move Kill Tracking in Pokémon Battle Simulator#5
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Implement Move Kill Tracking in Pokémon Battle Simulator#5
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Co-authored-by: frxyoz <59369019+frxyoz@users.noreply.github.com>
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[WIP] Add move kill tracking system in Pokémon Battle Simulator
Implement Move Kill Tracking in Pokémon Battle Simulator
Oct 20, 2025
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This PR implements a comprehensive move kill tracking system that attributes knockouts to specific moves used in battle, providing more detailed battle statistics.
Problem
Previously, the battle simulator only tracked total knockouts per Pokémon without recording which specific moves achieved those knockouts. This made it difficult to analyze which moves were most effective in securing KOs during battles.
Solution
Implemented a move kill tracking system with proper move classification to ensure only direct attacking moves receive credit for knockouts:
Key Changes
1. Enhanced PokemonData tracking (
pokemon_tracker.py)move_killsdictionary to track kills per move for each Pokémontrack_move_kill()method to increment move-specific kill counts2. Intelligent move classification (
battle_simulator.py)NON_ATTACK_MOVESset containing 70+ moves across categories:_is_attack_move()to distinguish direct attacks from support moves_handle_faint()to attribute kills only to attacking moves3. Enhanced CLI output (
cli.py)Edge Cases Handled
Example Output
Testing
Added comprehensive test suite (
tests/test_move_kills.py) with 6 new test cases:All 17 tests pass (11 existing + 6 new)
Original prompt
Created from VS Code via the GitHub Pull Request extension.
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