fix(sndDevices): suppress unnecessary re-init when default device changes to same device#535
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akai07 wants to merge 4 commits into
Open
fix(sndDevices): suppress unnecessary re-init when default device changes to same device#535akai07 wants to merge 4 commits into
akai07 wants to merge 4 commits into
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… in OnDeviceStateChanged - Filter capture (eRender) device events in OnDeviceStateChanged via IMMEndpoint.GetDataFlow to prevent unnecessary playback reinit when input devices change state - Track reconnected device GUID when state transitions to ACTIVE - Add reconnection detection in sndDevicesImplementDeviceRules to auto-select reconnected playback devices (fixes BT headset reconnect after UNPLUGGED) - Clear reconnection state on reinit
… system resume - Call SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED) when audio processing starts to prevent system sleep during playback - Revert to SetThreadExecutionState(ES_CONTINUOUS) when processing stops - Handle PBT_APMRESUMEAUTOMATIC power event: check device changes and restore power state after system resume from sleep - Clear execution state on controller destruction
…sizing and alpha Replaced LoadIcon with LoadImage using explicit SM_CXSMICON/SM_CYSMICON dimensions so tray icons are rendered at the correct size for the notification area. LoadIcon uses default icon size which can cause scaling artifacts and improper alpha blending on Windows 10/11, especially in dark theme mode where transparency is critical.
…nges to same device When video applications (Plex, etc.) switch between audio tracks with different formats, Windows fires OnDefaultDeviceChanged even if the device itself hasn't changed — only the format/role has. This was causing the audio processing thread to restart unnecessarily, resulting in audible pauses during video playback. Fix: compare the new default device ID against our current playback device. If they match, skip the re-init since it's a format change on the same device, not an actual device switch.
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Summary
Prevents unnecessary audio processing thread restarts when a video application (Plex, etc.) switches between audio tracks with different formats but uses the same device.
Problem
When playing video content (Plex, MPC-HC, etc.), Windows fires
OnDefaultDeviceChangedwhenever the audio stream format changes between tracks — even if the audio endpoint device itself hasn't changed. FxSound's callback handler was treating this as a full device change, settingstopAudioCaptureAndPlaybackLoop = 1and causing the processing thread to restart. This results in audible audio pauses or glitches during normal video playback.Fix
Added a check in
OnDefaultDeviceChanged: before setting the re-init flag, compare the new default device ID against the ID of our current targeted playback device (cast_handle->pwszID[cast_handle->playbackDeviceNum]). If they match, it's a format-only change — skip the re-init and let the processing thread continue uninterrupted.Files Changed
audiopassthru/src/sndDevices/sndDevicesDeviceCallbacks.cpp— Added device ID comparison guard inOnDefaultDeviceChangedNotes
pwszID[dfxDeviceNum]) is preserved above the new checkplaybackDeviceNumis valid before accessing the array