A platform for reproducible world model research and evaluation.
Installation · Quick Start · Environments · Solvers & Baselines · Documentation · Paper · Citation
stable-worldmodel provides a single, unified interface for the three stages of world model research — collecting data, training, and evaluating with model-predictive control — across a large suite of standardized environments. It ships with reference implementations of common baselines and planning solvers so research code can stay focused on the contribution that matters: the model and the objective.
From PyPI:
pip install stable-worldmodel # base only
pip install 'stable-worldmodel[all]' # + training, environments, and data formatsLeRobot dataset support is a separate opt-in extra (requires Python 3.12+): pip install 'stable-worldmodel[lerobot]'.
From source (development):
git clone https://github.com/galilai-group/stable-worldmodel
cd stable-worldmodel
uv venv --python=3.10 && source .venv/bin/activate
uv sync --extra all --group devDatasets and checkpoints are stored under $STABLEWM_HOME (defaults to ~/.stable_worldmodel/). Override the variable to point at your preferred storage location.
The library is in active development. APIs may change between minor versions.
import stable_worldmodel as swm
from stable_worldmodel.policy import WorldModelPolicy, PlanConfig
from stable_worldmodel.solver import CEMSolver
# 1. Collect a dataset
world = swm.World("swm/PushT-v1", num_envs=8)
world.set_policy(your_expert_policy)
world.collect("data/pusht_demo.lance", episodes=100, seed=0)
# 2. Load it and train your world model (format is autodetected)
dataset = swm.data.load_dataset("data/pusht_demo.lance", num_steps=16)
world_model = ... # your model
# 3. Evaluate with model-predictive control
solver = CEMSolver(model=world_model, num_samples=300)
policy = WorldModelPolicy(solver=solver, config=PlanConfig(horizon=10))
world.set_policy(policy)
results = world.evaluate(episodes=50)
print(f"Success Rate: {results['success_rate']:.1f}%")Reference implementations are provided in scripts/train/: lewm.py implements LeWM, and prejepa.py reproduces DINO-WM.
GPU utilization for LeWM trained with Push-T LanceDB dataset on a H200 GPU.
Recording, loading, and conversion all go through a small format registry. Pick the backend that matches your trade-off, or register your own.
| Format | On-disk layout | Best for |
|---|---|---|
lance |
LanceDB table (episode-contiguous flat rows) | default — append-friendly, fast indexed reads |
hdf5 |
single .h5 file (one dataset per column) |
portable single-file artifact |
folder |
.npz columns + one JPEG per step |
inspection, partial-key streaming |
video |
.npz columns + one MP4 per episode (decord) |
long episodes, compact image storage |
lerobot |
lerobot://<repo_id> (read-only adapter) |
training/eval directly on LeRobot Hub datasets |
world.collect("data/pusht.lance", episodes=100) # default: lance
world.collect("data/pusht_video", episodes=100, format="video") # mp4 episodes
ds = swm.data.load_dataset("data/pusht.lance", num_steps=16) # autodetect
swm.data.convert("data/pusht.lance", "data/pusht_video",
dest_format="video", fps=30) # one-shot migrationEvery writer accepts a mode kwarg ('append' (default), 'overwrite', 'error'); re-running world.collect extends the existing dataset rather than failing.
Throughput & storage benchmarks
Numbers below were produced by scripts/benchmark/compare_h5_lance.py and can be reproduced with it. Benchmarks use the PushT dataset from the LeWorldModel paper.
| Format | Source | Cache | samples/s | ms/step |
|---|---|---|---|---|
| HDF5 | local | no-cache | 1416.1 | 45.2 |
| HDF5 | local | cached | 1474.0 | 43.4 |
| LanceDB | local | no-cache | 4814.8 | 13.3 |
| LanceDB | local | cached | 4431.3 | 14.4 |
| Video | local | - | 1330.6 | 48.1 |
| LanceDB | s3 | no-cache | 3183.7 | 20.1 |
| LanceDB | s3 | cached | 3253.2 | 19.7 |
| HDF5 | s3 | no-cache | 9.1 | 7032.5 |
| HDF5 | s3 | cached | 756.5 | 84.6 |
| Format | Local size |
|---|---|
| HDF5 | 43.12 GB |
| LanceDB | 13.31 GB |
| Video | 496.29 MB |
Environments are pulled from the DeepMind Control Suite, Gymnasium classic control, OGBench, Craftax, the Arcade Learning Environment (100+ Atari games), and classical world model benchmarks (Two-Room, PushT). Most environments ship with a set of factors of variation — independently controllable visual and physical parameters (lighting, textures, dynamics, morphology) — that make it straightforward to evaluate zero-shot generalization to distribution shifts without any additional setup. Adding a new environment only requires conforming to the Gymnasium interface.
Full environment list
| Environment ID | # FoV |
|---|---|
| swm/PushT-v1 | 16 |
| swm/TwoRoom-v1 | 17 |
| swm/OGBCube-v0 | 11 |
| swm/OGBScene-v0 | 12 |
| swm/HumanoidDMControl-v0 | 7 |
| swm/CheetahDMControl-v0 | 7 |
| swm/HopperDMControl-v0 | 7 |
| swm/ReacherDMControl-v0 | 8 |
| swm/WalkerDMControl-v0 | 8 |
| swm/AcrobotDMControl-v0 | 8 |
| swm/PendulumDMControl-v0 | 6 |
| swm/CartpoleDMControl-v0 | 6 |
| swm/BallInCupDMControl-v0 | 9 |
| swm/FingerDMControl-v0 | 10 |
| swm/ManipulatorDMControl-v0 | 8 |
| swm/QuadrupedDMControl-v0 | 7 |
| swm/CartPoleControl-v1 | 10 |
| swm/MountainCarControl-v0 | 5 |
| swm/MountainCarContinuousControl-v0 | 4 |
| swm/AcrobotControl-v1 | 11 |
| swm/PendulumControl-v1 | 9 |
| swm/FetchReach-v3 | 8 |
| swm/FetchPush-v3 | 11 |
| swm/FetchSlide-v3 | 11 |
| swm/FetchPickAndPlace-v3 | 11 |
| swm/CraftaxClassicPixels-v1 | — |
| swm/CraftaxClassicSymbolic-v1 | — |
| swm/CraftaxPixels-v1 | — |
| swm/CraftaxSymbolic-v1 | — |
| ALE/* (100+ Atari games) | — |
| Solver | Type |
|---|---|
| Cross-Entropy Method (CEM) | Sampling |
| Improved CEM (iCEM) | Sampling |
| Model Predictive Path Integral (MPPI) | Sampling |
| Predictive Sampling | Sampling |
| Gradient Descent (SGD, Adam) | Gradient |
| Projected Gradient Descent (PGD) | Gradient |
| Augmented Lagrangian | Constrained Opt |
| Baseline | Type |
|---|---|
| DINO-WM | JEPA |
| PLDM | JEPA |
| LeWM | JEPA |
| GCBC | Behaviour Cloning |
| GCIVL | RL |
| GCIQL | RL |
After installation, the swm command is available for inspecting/converting datasets, environments, and checkpoints without writing code:
swm datasets # list cached datasets
swm inspect pusht_expert_train # inspect a specific dataset
swm envs # list all registered environments
swm fovs PushT-v1 # show factors of variation for an environment
swm checkpoints # list available model checkpoints
swm convert pusht_expert_train --dest-format video # convert a dataset to another formatThe full documentation lives at galilai-group.github.io/stable-worldmodel, with API references, tutorials, and guides.
@misc{maes_lld2026swm,
title = {stable-worldmodel: A Platform for Reproducible World Modeling Research and Evaluation},
author = {Lucas Maes and Quentin Le Lidec and Luiz Facury and Nassim Massaudi and
Ayush Chaurasia and Francesco Capuano and Richard Gao and Taj Gillin and
Dan Haramati and Damien Scieur and Yann LeCun and Randall Balestriero},
year = {2026},
eprint = {2605.21800},
archivePrefix = {arXiv},
primaryClass = {cs.LG},
url = {https://arxiv.org/abs/2605.21800},
}Open an issue — happy to help.











































