Improvements for traps, add new curse types - #850
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HylianFreddy
commented
Aug 11, 2026
Collaborator
- Add 2 new curses:
- Invisible Actors (to parallel the Invisible Terrain curse);
- Missing Navi, preventing not only Navi interactions, but also targeting enemies and objects.
- Allow curses to override active curse, instead of making every curse trap become a bomb/scale trap when a curse is already active;
- Reset Link's action when opening ice trap chests, instead of forcing a falling state to interrupt the get item animation;
- Don't draw slash effect during sword curse, to give a visual indicator of the effect
- While implementing this, I've also thrown in an extra option to the Trail Duration setting, called "Space Tearing", which keeps the trail effects visible for around 8 seconds.
- Improve receiving multiple traps in a row from pending overrides (like randomized rupees or hearts), because previously they would often reuse the same type due to sharing the same hash value as the last trap;
- General improvements to trap code.
viccie211
reviewed
Aug 12, 2026
viccie211
approved these changes
Aug 13, 2026
Roberto-Nessy
approved these changes
Aug 23, 2026
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