Personal runbooks: device setup, personal inventory, shopping by store, active play, listening habits, recipes, diagram notes, and AI-assisted coding playbooks.
- coding/ — Cursor, agents, per-repo bootstrap, tasks, debugging UI flows, models, personal
@skills - consume/ — passive consumption: watched film/TV/anime, to-watch queues by kind, books + wiki links, music playlists (playlists/); podcasts, live follows, and online/ambient habits (channels/)
- device/ — computers and phones: setup, workflows, what to buy
- inventory/ — personal inventory: clothing, daily carry, tech backpack
- play/ — instruments, video games, puzzles
- recipes/ — cooking by type (drinks, routine, tasty meals) and kitchen-tool heuristics
- stores/ — purchase lists by store: pharmacy, supermarket, online
- theories/ — conceptual models: lifecycle, metaphors, life arc / HUD (life-arc.md), tactical HUD (life-game-structure.md#tactical-hud), philosophical-vigilance.md, metaphors.md, opposite-comparisons.md; mermaid where useful
- tasks/ — practical task system: P0–P4 runbook, surfaces, recurring mirror
Lightweight capture for what happened, body state, and which cognitive mode you are in (review vs execute vs play). Extend this section with habits and spine detail as needed; picking rules at tasks/priority.md.
One-screen reality HUD: where you are living/working, main commitments this month, and the top risk. Update when reality shifts. Longer-lived tactical detail can also live in theories/life-game-structure.md § Tactical HUD; slow meaning and quest framing in theories/life-arc.md.
When a task jams, match the type of stuck (patience vs motion vs novelty) to the right play lane — see play/ and puzzle runbooks under play/puzzles/.
Review — task lists, calendar, inbox triage. Plan — break down the next task. Creativity / play — instruments, games, puzzles as recovery or deliberate practice — not as a substitute for P0–P1 when those are due.