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TDW AI Framework - Combat & Intelligence System

UE5.5.4 GAS StateTree

1. Architectural Vision: The Death of the Monolith

This framework was engineered to solve the "Monolithic Character" anti-pattern. Following the architectural principles of Epic Games' Lyra Starter Game, we achieved a complete separation of concerns. The ATDWGameCharacter is a "lean shell"—it contains no gameplay logic. Instead, behaviors are injected via Gameplay Abilities, and states are managed by Gameplay Tags.

2. Technical Roadmap (Update: Jan 8th)

As of today, the C++ Core Foundation is 100% complete and verified.

  • GAS Infrastructure: Native Tags, AttributeSets with auto-sync, and specialized ASC.
  • Combat Core: Custom Parabolic Projectile logic and Hitscan processing.
  • AI Architecture: Custom AI Controller and StateTree C++ bridge.

Note: Final refinement pass on AI tuning and synergy behaviors is scheduled for completion by Monday, Jan 12th.

3. Documentation Portal

Explore the depth of this framework through our dedicated technical guides: 👉 [Link to GitHub Pages / Docs Folder]

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