taller de shaders, introducción a GLSL y PShader.
tested on Processing 3.3.6.
x,y Blur with ping-pong. Dependencies. ControlP5.
Dependencies. Video library, ControlP5.
depth based effects, like fog... Dependencies. ControlP5.
distance() function examples, combined with, step() and mod() functions. ref: https://www.opengl.org/sdk/docs/man/html/distance.xhtml
Ordered dithering aka Bayer matrix dithering. ported to PShader from http://devlog-martinsh.blogspot.com.ar/2011/03/glsl-dithering.html
Dependencies. Video library.
some gradient examples...
Noise based effects. Dependencies. ControlP5.
Dependencies. Video library.
Step(), smoothstep() and mix() functions examples. ref: https://www.opengl.org/sdk/docs/man/html/step.xhtml https://www.opengl.org/sdk/docs/man/html/smoothstep.xhtml https://www.opengl.org/sdk/docs/man/html/mix.xhtml