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Releases: gemforce-team/gemsmith

Release for the latest Bezel 2.0.0+

02 May 03:46
0e710f3

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Prerelease for Bezel 1.1.2

31 Jan 08:57

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Pre-release
v1.14

Update Changelog.txt

Prerelease for Bezel 1.0.1

24 Jan 13:31

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Pre-release

This release adds Spec recipe support for both games.

1.12 Prerelease for GCCS and GCFW

22 May 19:27

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Pre-release

This version depends on Bezel 1.0.0 and supports both games, GCCS and GCFW with the same mod file.

Large recipes update!

08 Jun 17:32

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Removed debug mana cheat

Me dumb

No update required for game version 1.1.0a

29 Apr 12:29

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But because I made this tag Gemsmith is going to say that an update is available, so here's a build with the new version name.

Version 1.10

29 Feb 22:35

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Just some internal changes, added the capability to create a gem from scratch (accessible only through the API).
This version (or higher) is required if you want to use Gemsmith-created gems in your ManaMason-placed buildings!

Fixed the update notification bug

20 Feb 20:31

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There was no need to update anything for 1.0.20c as that's handled by Bezel
Included gemforce recipes in the release, please check Instructions.txt or the Readme for more information.

New mod loading system, updated to 1.0.20a

16 Feb 19:56

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Starting with this version Gemsmith depends on Bezel Mod Loader

Please download and install it at https://github.com/gemforce-team/BezelModLoader
This is the last major change in the installation process, and it will simplify things going forward, trust me.

Please refer to the Readme for new installation instructions! Right now you just drop Gemsmith-*-for-*.swf into the Mods folder, later on I'll package gemforce's recipes and it'll add a step.

Updated for 1.0.19a, see new features in the changelog!

04 Feb 22:13

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Update for 1.,0.19a

Also added auto update checking
Fixed name casing in functions/variables
Logger output is a bit more consistent