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Gameplay correctness: quest/state/economy fixes, combat+boss wiring, …
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Gameplay correctness: quest/state/economy fixes, combat+boss wiring, client truth pass, and a working Fracture Rift
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Gameplay correctness: quest/state/economy fixes, combat+boss wiring, client truth pass, and a working Fracture Rift
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Gameplay correctness: quest/state/economy fixes, combat+boss wiring, client truth pass, and a working Fracture Rift
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No-AI mode, observability/security hygiene, and docs truth pass (#1)
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Drop Codeberg mirror callout from README
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Mobile playability overhaul, state audit system, guest login, headles…
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Fix combat diagonal stuck state, equipment level regression, and mino…
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Add systemd user service for auto-start and crash recovery
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Add dev.to article draft on legacy modernization with AI
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Clean up root directory: move docs, scripts, and compose to proper dirs
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Add Codeberg mirror link
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Fix narrative: vertical slice framing, remove inaccurate God-object c…
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Extract inline handlers from MessageRouter into dedicated modules
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Add 347 tests across 10 new test files for core systems and AI services
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Add Venice AI resilience, debug CLI, and HP clamping fixes
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Add command system to TUI debugger for live server interaction
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Add nethack-style TUI debugger for live server introspection
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Add public Grafana dashboards for portfolio observability demo
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Make trace sampling ratio configurable, default to 100%
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Update README with observability stack documentation
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